this comment was made to comment on the lack of comments in the comments section.
During certain interviews you can see Hannah and Eve interacting. Always look at the hands. The knock code is very telling. Especially when Eve says Hannah is no longer there.
I fucking love Meg's "I can take on the world" outfit. It's awesome!
What if... there are two sisters... and one of them is crazy!
Also, you took this long to play a 3 hours game that Meg already played and Gus didn't even show up to talk about? I get it some of those games take a lot of time to take in and you guys have to accomodate the time, but 1 month is an exageration, maybe 2 weeks would make more sense.
Hyper Light Drifter is only available on Steam right now, you fooled me, Ashley.
You don't need a cheat code, just delete out the word blank after watching the clip, you can watch the whole thing in order.
If you want a very intelligent discussion of the nature of ambiguity in a story AS canon, check out John Green's FAQs and stuff about Looking for Alaska on his website (scroll down to "Questions About Alaska's Death"). Ambiguity has its own purpose in narrative. A writer doesn't leave an ending ambiguous because he or she forgot to tell the readers what happened. The writer wants you, at the end, to sit and consider and puzzle over what the answer might be, to think about the implications of each answer. Of course the writer, as a person interacting with a story, as an opinion on what the right one is, and as the creator of the story had to have an ending point to reach for. I do agree that it is incredibly tantalizing to know that the cops in Her Story do, in fact, know if there are one or two women (fingerprints from their cups in the interrogation room, for instance), but I don't consider that a criticism of the writing, rather praise. It's totally valid to debate which one you think is right (as you do here, and I enjoy it)--I just wanted to say that I don't disagree with Barlow saying that stuff in an interview.
I never thought of it as a matter of schizophrenia or multiple personalities, although that's valid. I thought that, if we accepted the one-person theory, it was a matter of taking an over-indulged imaginary friend and using it to consciously construct a cover story, which made her feel very insidious and clever.
They didn't notice the hair. One "sister" (I think Hannah) always wears her hair up or back and the other always has her hair down. The only exception to this is when she spills her coffee on herself and we see the tattoo of Eve's. In no other clip do we see her arms to be able to tell if they both have the tattoo. I believe Eve got her tattoo when she overtook Hannah as the dominant personality; becoming independent by moving out and taking their life into her own hands by killing anyone who stood between them.
The random road trip after the big argument was also very intriguing. Both "sisters" went there but had differing experiences. Both experiences could fit together perfectly with loss of time experienced by both due to switching personalities.
Also, no mention of killing her parents. Eve lived in the attic of her parents house at the time while Hannah lived with Simon. If she got rid of the parents, she would have to be let back into Hannah's life. Eve was fighting to stay "alive" while Hannah was trying to move on and live a normal life. I think Hannah had to be "killed" because she wasn't pregnant and that kind of discrepancy in stories could be harmful to either's psyche.
Very interesting to watch the self manipulation unfold over time and watching Eve slowly take over.
All in all, I loved this game. Very cool investigative game play to get to the bottom of the story through your own line of reasoning, rather than a linear experience.
does any one know how we could recommend them a game??
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