@PixelsInSpace Not OP but I can give some critiques. In the original release there was no hard lock-on option so doing some of the more complex combos were very different and off-putting for fans of the series, for me especially it was far too easy to accidentally stinger an enemy across the room. The biggest thing I disliked were the color-coded enemies that you HARD bounced off of if using the wrong "element" causing your somewhat diverse move-set to be cut in half and was just not fun (this was fixed along with the lock-on issue in the definitive edition). This might come off as elitist but its not (I'm not anywhere close to a top tier player personally) but the style system only factored in damage and not move variety so you could spam the axe combo over and over and kill stuff fast and get a SSS ranking, SSS is about style and using everything you have at your disposal and not just efficiency so this was a big no-no for the fans of DMC 1, 3, and 4 (though 1 didn't have such a huge variety to work with as 3 and 4). There are many other things I kinda disliked like the enemy designs being forgettable and platforming sections being visually interesting but quite soulless set-pieces but those are somewhat subjective so take it or leave it I won't die on that hill. I am definitely on board with throwing Capcom under the buss with ninja theory because Inafune was a dumb-ass that decided to try and make a Japanese studio/publisher into a western one that chased the wrong demographic and you saw the results.
All in all I'll say this DmC is not a bad game, it is a bad DMC game. Without DMC on the cover I'd give it more benefit of the doubt, but I have to compare it so I will dock it for that alone.