I really like having Adam on the Patch because he has a slightly different take on things and it is nice.
Ashley is wrong about Augments and it is a logical fallacy to equate augs to guns. Some augments are for purely practical and helpful purposes. Lose a leg, get a new one! It’d be like discriminating against people with prosthetic limbs and forcing them to live separate from everyone else.
The funniest thing to me is that a lot of the discrimination comes from “normal” people and many retaliatory strikes carried out by augments are exactly that. People afraid and oppressed lashing out. Like bullying someone and then when they finally hit back saying “You see what this crazy person did to me?”
I'm around the 50 hour mark and have warped around 15 times. I completely avoided the hype and with all games these days that seems to mean that I actually enjoy something others find disappointing. The PR and Marketing departments are killing gaming and movies. People buy over-hyped stuff and surprise surprise they are unhappy.
The new Metal Gear game is basically going to be a survival horror game with zombies? And people seem to be losing their shit over this. This isn't the first time that the MGS series has taken a hard right turn, remember Metal Gear Rising: Revengeance? And are zombies really that much of a stretch, considering this game has had vampires, zombie-like parasite soldier, flaming super humans and mind-control limbs? Don't get me wrong, this title doesn't get me excited, MGS games generally do nothing for me but fans shouldn't be this upset that their series has taken another turn off the rails.
This is the third Metal Gear game to not involve Kojima. That's true. But even being logically connected to the story, Snake's Revenge and Revengeance did terribly. Suck out everything that makes it Metal Gear except the most mainstream motif, and I don't see how it can be counted as part of the series.
I think the problem most Metal Gear fans have with this new game is that it's clearly a lazy attempt by Konami to repair their image or lure scorned fans back.
The zombies do not bother me. New gameplay doesn’t really bother me (after all, I played Metal Gear Acid). What bothers me is that this game has nothing to do with Metal Gear. Why call it Metal Gear at all? It is kind of like how Alone in the Dark fans were upset over Alone in the Dark Illumination, a co-op game where you try and light everything up (so you are neither alone, nor in the dark).
Frankly, it is disrespectful. This just seems like a cash grab with the Metal Gear label. The anger probably would have been muted if Konami had not had a history of pulling this kind of shit. They have destroyed the trust and goodwill of their fans and now we are lashing out … with negative YouTube comments and downvotes. I think they will survive. They just will not get a sale from me.
Do I think this is a cash grab; absolutely. Do I think this game is really a Metal Gear game; no. I am just saying this isn't the first time the series took a hard turn off the traditional rails which is what most fans of the series I know seem to be complaining about.
Is Sea of Thieves worth talking about? I'm excited for it coming out next year.
The Know did an interview with the devs at E3, but unless I'm wrong it's only on their YouTube channel. Depending on what you're looking for, it could hype you for it a little more.
"I liked not dying. I liked swimming with the fishes." Funny, considering "swimming/sleeping with the fishes" is Italian slang for being dead.
Also, fish is Italian slang for penis, so that's even more hilarious.
The weird part about Lightning modelling isn't that its a fictional character. I mean, that's a little weird, but fictional characters modeling something isn't dumber than girl-you've-never-heard-of modeling something and just as fictional in how well it fits you. What's weird is.... is there any aspect of Lightning's character that says she'd be looking to model stylish clothes? We're talking about someone who basically went to medieval armor in the second game. Put her next to a car, or holding a gun, or recruiting for some profession or something along those lines, makes total sense. But style?
I have fallen through the world twice so far in No Man's Sky, and the game has crashed about 6 times. I have had it for 2 days and can't stop playing. I don't know what's wrong with me.
Re: NMS; I pretty much agree. It's an unfinished but interesting game with great potential, but in dire need of the rest of the stuff they promised. However, there are a number of things I think should be pointed out:
Dump most everything all the time. Keep the basics, like a stack of Plutonium and Thaumium, and the rare elements. Then, just gather what you need to make a specific recipe. There is no other use for that stuff than those few recipes, so it's just eating your room.
Finding drop pods is easy, and no: There aren't 2 or 3 per planet, it's more like 2 or 3 THOUSAND. Find a relatively flat and barren planet ( so it's easy to see things ), and just fly around. On average, you'll find one ever 30 seconds to a minute or so. ( Random does mean they are often clumped, and there are often dry spells. ) Max slots is 48 with the last purchase costing 350,000. The scanner stuff is only good for a bit, then seems to stop tracking new things. ( This happens with everything, such as ships. When you first check, you'll tend to get a lot, then less and less, often sending you back to where you have been. )
Ryan: There aren't really "tiers" in game, in that you can get any quality at any time. However, there is "Sigma", "Tau" and "Theta" for everything, and there are 2 ultra-rare "Omega" recipes. Then there's all of the products ( alloys, shield shards, etc. ) which are obtained from the factories and such. ( This is where you get Atlas Pass V2 and V3, both ultra-rare. V3 will open V1 and V2 doors, though oddly not V1 canisters. The only use for these really is the V1 station door with the exosuit upgrade. The contents in these rooms is currently trash, like carbon. )
Buildings are not randomly generated, just their location and which one. They have specific simple designs. I've never once found one without a door, or heard anything about it on Reddit for example.
( Adam started to mention this, but got side-tracked. ) Crashed ships is THE way to upgrade your ship. It's only 1 slot at a time, but it actually pays you to do it. Always break down everything you can on your ship to get half of the resources back. Then, just repair Launch Thruster and Pulse Drive. Resume looking for crashed ships. Depending on luck, you can get the max 48 slot ship in a few hours, or if you're like me and rather unlucky, 2 days:( Still, a 48 slot ship costs around 150 million, so even with a no sentinel, vortex cube planet with a station paying double...it would take 10 times as long to max out by buying. ( Downside is that's basically the only thing to spend money on. I constantly am just buying resources out of laziness, and my money is still going up without farming anything. )
Ash: Photon cannon auto-aims, so it's even easier than the Phase Beam. No need to point at the tracking triangle. ( Even when pointed right at the triangle, it will often miss due to the auto-aim. )
Adam: There absolutely is a trick to space combat. It's a lame one though. Just go full reverse. The AI will fly straight at you, and can usually be killed before they even hit you. ( Basically, because they are flying towards you and photon cannon has travel time, while you're flying away from them, you are in range a lot sooner than they are. Beam also has a lot shorter range than the Cannon, negating its hitscan. ) Also, there will be giant red rings indicating where an enemy is warping in, so you can ambush them instead of them ambushing you.
That thread on Reddit wasn't entirely accurate. Most of it was, but it was later updated to point out that a number of the things actually did make it in. It was just minor things though I believe. The major missing stuff does indeed appear to be missing. One questionable here though is the Portals. They can be found, but they aren't on. It's unknown if there is something that needs to be done to activate them, or if they just aren't ready yet. ( Specifically, where the portal would be in the structure, it just isn't there. )
Faction standing doesn't matter. It takes like a dozen increases or so to max out, and there's just the 3 factions. ( BTW: Special Partner makes more sense once you understand more about the Gek. They're a trading based species, so it's basically "Special Business Parter", and means you have maxed out with them. Vy'Keen are warriors, think Vikings. Korvax are sentient AI. )
Pirating freighters is easy. Space Sentinels have aggro issues, and don't get much stronger. It's just 1, 2, 3, then 4 ships, finally, 1 cruiser. The cruiser doesn't move, so it's easy to avoid if you can't take it head on. 4 ships is pretty weak. Add in that I was actually trying to purposefully get 5 stars and fight the cruiser...took me 3 tries, and on the 3rd time when the cruiser arrived: I shot at it for a second or so and it warped out and I lost my wanted level. I was actively trying to increase it, and still lost it!
There are 2 big issues with space pirating though: You can't scan cargo, so you have no idea if it's just another junk one, or something more valuable. Then, the cargo despawns REALLY fast. Like 15-20 seconds fast. I attacked a pod, turned and killed the 1 sentinel in a few shots, turned back, and the cargo vanished right in front of me.
Adam: There's more like 20 things, in something like 9 types, falling in the 4 categories. They definitely need to work on this though.
Minecraft launched at the same price it is today. It might have been cheaper before it actually launched, but that was the beta/preorder phases. ( That listed for years. ) That's still less than half what NMS is though. If they'd even gone just $50, it would have been a big difference. $60 though puts it up against AAA blockbuster titles with 500+ people working on it. Imagine 15 people building a car in their backyard, then charging $350,000+. Of course it's going to be compared to a Lamborghini, or Ferrari, etc.
Ryan: There's still a number of goals. Getting to the center, maxing out ship, maxing out exosuit, maxing out multi-tool and finished all of the Journey milestones.
Massive pro-tip: Upgrades of the same category have an adjacency bonus. Ideally, you take your highest quality one, and surround it by the lower ones. Also, dump the boltcaster entirely. Laser beam rocks, and boltcaster takes up a ton of upgrade slots. Also, railshot is also a very powerful beam upgrade.
Final pro-tip: If you break down something that has an item that is not stackable, it will create a stackable version of it. Such as vortex cubes stacking to 100:)
Wow, that ended up being a lot bigger of a wall of text than I realized. I'll attempt to TL;DR it:)
You had me sold on acorns, too bad it's US only
Funny thing is there is a way in NMS to actually stack those trade commondities, and certain building materials. If you deconstruct a blue print, say a multi tool upgrade or a beam upgrade from a ship, at that Blue Print needs a trade commondity to build it, it will give you the trade item that you can stack up to 100. So for example since they were talking about vortex cubes, while I was ship hunting I decunstructed a broken gun on a new ship and I got a vortex cub that I could stack up to 100. I found a vortex cube planet and I sold a stack of 100 vortex cubes for about 2.5 million units and it only took me about 15 minutes.
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