@masher14 not really. they're probably just not playing it as it was intended and only doing missions and not exploring. I played Origins and it had something similar so I went to every locations since that gave me a decent amount of XP for simply finding it, then I did all the side objectives in the area and that maxed me out way before I was even close to done with the story.
I would assume that what the people who are reviewing AC Odyssey are doing is skipping all the little places you can visit. Origins had a similar grinding mechanic, but if you simply went to every location and did the side objectives (not to be confused with side quests), you'd earn plenty of experience. I was actually over leveled for the final mission, even though it took the better part of 20 hours to do. It was a good way to see all the little nooks and crannies the game had and it let you see how diverse the terrain actually was (considering everyone thinks of egypt as a desert). Yea, that is a bit grind heavy, however I didn't feel a need to buy the microtransactions since there was no point in skipping everything. If they really don't want to grind that much, they may as well wait until the DLC packs are launched and see if they have a max level skip for buying it cause Origins had that with Curse of the Pharaohs (DLC 2)
so people are bitching that a game is too hard now? WOW! the common complaint is that games are too easy, maybe assassins creed odyssey just has a difficult end, i dont mine hard games, some, like gta 5, are just stupid easy and barely a challenge
he's not wrong about nintendo, they arent in the same weight class as Sony and Microsoft gaming wise, they kinda just do their own thing, and they hit a home-run with the switch, AAA gaming on the go
Have they never played an RPG before or does everyone now just play Fortnite, of course it takes longer to level and the enemies get harder. I also believe that the micro transactions are there for the people that can't play for as long as they want or be able to grind through the levels (which is normal for an RPG) because of work or family...….ugh rant over.
@blinkybe There were also a lot of people who defended Warner Bros. for the micro-transactions in Shadow of War. Same story there, majority of the game worked perfectly fine without them, no need to include those, really. Then you reach the last act, where the final cutscenes are locked behind 20 long, tiring siege battles + the number of sieges you need to reclaim the territories you're likely to inadvertently lose during those sieges, because the enemies you encounter rise more than 10 levels above what you previously encountered in the story and you'll have a really difficult time actually staffing all your fortresses to hold out against enemy sieges.
All of that was doable, but it was a massive departure from the rest of the game that became soooooo much less grindy and annoying if you just forked over some cash.
That said, I haven't played Odyssey, so I can't say whether it's actually done similarly here. Maybe they really did just add the micro-transactions as an option for people with less time on their hands. Could also be that the micro transactions were added with the full intent of making the last portions of the game a grindfest, so that people will have become invested in it and will fork over some cash to finally get to the end, rather than be stuck doing monotonous tasks for another 20 hours or however long it may take.
@Voij I get where you're coming from and I'm pretty sure there're others who share your thoughts. However they aren't forcing people to use micro transactions, so I'm going to continue believing my previous statement/comment until they actually block part of they game with a pay wall. Cheers.
maybe Ubisoft just want players to spend some more time playing some of the side quests that they spent time making fun and interesting instead of just plowing through the story
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