But I don't hate DRM. DRM on Steam is great. I haven't had any problems with it.
One word: UPlay.
I don't use UPlay.
Well this should be interesting
I'm reminded of the Futurama episode where Bender gets overclocked. "I slightly modified a thing that I own!"
Well we don't really have any footage to use for this story so fuck it EAGLES
I think during the panel for The Know at RTX they mentioned the best stories are the ones that cause the editors to go insane while trying to find fitting stock footage
@Outis I believe you are correct, good panel
While I hate DRM and I would prefer not to put it in any games I make (gonna have to ask my team about that), the world is not filled with honest people either. Some people steal and take things without giving any money to the group that poured sweat and blood to make it. Which doesn't help to make the next thing that they want to make.
But on the other side, if DRM services disappear (steam or PSN goes away, for example), it will be impossible to get your hand on what has been done in the past. Not only to play/watch it, but to be able to learn from it (even without reverse-engineering). Which is why I think you should be able to copy something you own and be able to use it outside of the system.
It is about time.
On paper DRM sounds like a good idea, but put into practice does not work well or if at all for everyone.
Would that be a patent than copyright for technology where you have a thermostat on your phone.
So far the EFF has been fantastic at supporting the digital politics which I personally consider to be important. They are like the ACLU of digital rights. DRM is always an interesting topic because of the good intentions behind a large number of different strategies.
I will readily admit to being guilty of pirating a number of games in the past, mostly when I was younger (highschool and college-aged) and lacked an expendable income while having more time than ever to experience them. That experience has left me with the feeling that I was able to retroactively do right by most of the creators by paying for most of those games or their sequels at prices which met my price/value "equation" for lack of a better term thanks to sales and low prices resulting from digital distribution, but I recognize that I may be in the minority in my efforts to do the right thing eventually.
It's fitting for me that CD Projekt Red is referenced in this story because the Witcher 3 is the last game which I have pirated, in part because I knew of CDPR's friendly attitude towards DRM and piracy, because the game is a high-fantasy action-RPG which are genres that I do not usually enjoy and it was the first game from CDPR which I had tried. I was interested in seeing what so many other people saw in this game but did not have the budget at the time to risk on a game being worth my time and money. After 9 hours of playing the game, I knew it was more than worth the full price it was asking and so I bought the game at full price as well as the two paid expansions because I felt it was worth it and because of the good faith which CDPR had shown towards would-be pirates with its DRM policies. I have 156 hours put into the game at this time, plus those 9 hours of pirated gameplay and I could not recommend the game enough. For comparison, I put 14 hours into Skyrim for which I paid $5 and I found that game to be a massive disappointment even for the good value which I had bought it because the actual gameplay (particularly combat) did not meet my expectations even though the world and the rest of the game had a lot of potential.
What I am saying is that I believe that high quality games will always find success, even among pirates, provided that they are able to find price-points which meet the customers' standards and have the ease of access that is expected with modern technology. Let's plays in particular are a perfect example IMO of how people will experience games in some way, for free, not too different from piracy which will lead to more purchases from people who have the budget to spend on games as long as we, as a community, continue to encourage people to financially support the games they enjoy.
Too bad people steal and pirate
In my experience the vast majority of people who pirate do it not out of malice, but out of complete inability to afford the product. I myself pirated some in my past, with the most notable example being Dungeon Keeper 2. I pirated it long after it had released, played through the entire game, and then some months later when I had the money for it I purchased it.
Moral of the story: it's never black and white.
Yes but it is not like food or shelter, you could just go without :P I know it's hard for greedy people but it is possible.
Only commenting to show my appreciation for the thumbnail.
EAGLE! Huh, I guess guns do kill people.
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