Join Ashley, Gus, and Adam as they learn how to be fathers in God Of War (15:02) and speedrun the news (35:27). This episode is brought to you by Beach Body (Text "Glitch" to 303030).
If Bethesda does go for a space RPG I hope that it isn't apocalyptic or overly pessimistic. There's so much dystopian sci-fi permeating media right now, we could use a more balanced approach. This is a personal preference, but I'd also like a pretty bright/saturated world. Why not have fun with it, you know?
@Emiscary I never said "utopian," I said "balanced approach." Doesn't mean there's no conflict, just that the world isn't a wasteland. For example, Star Trek takes an optimistic view of the future, but there's still plenty of conflict to mine for drama and excitement. Plus, I think anything apocalyptic would feel too close to Fallout, and what's the point in crafting a new IP if it's just gonna be a rehash of Bethesda's existing work?
In the last four months I’ve been going back to the gym and also doing HIIT classes, would definitely recommend HIIT since it’s not time consuming but intense
What I want to know about the Dutch ruling is what happens with FIFA. I would imagine that it is huge in the Netherlands and it is essentially funded on microtransactions in the form of ultimate team packs.
John’s region in FC5 sucks ass imo. You get nothing but flat boring nothingness whereas faith has druggy watersports and jacob let’s you be rambo in the woods.
Why would you always turn the brightness all the way up in every game? That sounds like a horrible idea or practice. That would ruin the over all detail and graphical atmosphere.
The moneys is why GTA V is still $30 'on sale'. If you're waiting to buy it on the cheap then you're not buying shark cards, probably. And since there's still enough players, why drop the price? No sense in adding more load on servers for the cheap players.
personally, I'm completely for the idea of upping the base price of games with the promise of no micro-transaction or launch-DLC. It annoys me to no end how many extra compartmentalized experiences get split and put behind pay walls beyond buying the game.