ehhh, i feel you could do this in a positive way. Say there's a gun or item that drops from a particular level it could take you to that level to grind for said item, or give you a quest to obtain it. I know money is probably the focus but it could be a positive thing.
@bhall415 Oh sure, if this was in the hands of ethically minded game developers, It could be utilized to wholesomely increase player experience. However, in the hands of morally bankrupt game publishers, I'd fully expect them to employ this tool for data driven, thoroughly optimized monitization.
If a person quits a game before completing because it was too hard, they simply lacked gaming sense and are not a true gamer. Just another casual throwing money at a wall for entertainment