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The fuzzy line between loot boxes and gambling is about to get a lot less blurry as a new lawsuit has surfaced suing Apple Inc. for its use of loot box games in its App Store. Countries around the world have been waging their own individual wars against gaming's most hated monetization practice but if the US District Court in California rules in favor of the people and against Apple Inc. - it could be a major blow against the use of pay-to-win loot boxes and gambling mechanics in video games on a grand scale.
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SOURCES
[Games Industry dot biz] Class action lawsuit brought against Apple over loot boxes https://bit.ly/30XnVaz
[The Guardian] UK could class loot boxes as gambling to protect children https://bit.ly/2V0ldx2
[FTC] FTC workshop looks into loot boxes https://bit.ly/2VbxEXz
[ESRB] Introducing a New Interactive Element: In-Game Purchases (Includes Random Items) https://bit.ly/2REpFzV
[Games Industry dot biz] Federal Trade Commission will investigate video game loot boxes https://bit.ly/34HdNT5
[European Gaming] The Netherlands and Belgium ban PUBG loot boxes https://bit.ly/2V92nEp
[Games Industry dot biz] EA's Ultimate Team now worth $800 million annually https://bit.ly/2V5AFbE
[Games Industry dot biz] Nintendo, Sony, Microsoft to require loot box odds disclosure https://bit.ly/2xl4FYh
I mean, there's a really easy fix to the loot box issue, since it's the random element that's a problem just get rid of it, switch it up so that you just buy the item in game. It's still a shitty practice, but it fixes the problem that people are having.
BTW, you guys are impossible to understand when you put on those accents, plus, pretty offensive.
honestly loot boxes are a symptom of the main problem with video games that has slowly been getting worse. as video games become increasingly popular they have been on a decline and unlike the old days when a few dejected fans could radically shift a company that company now has millions of other customers who will buy and play that game just because it's the new game. video game companies are looking for the laziest and most profitable way to exploit that and don't care anymore about the few who complain
I'm not bashing IGD for reporting this news.
I'm upset with the news it's self.
It's a red herring people,.. wag the dog. Loot boxes don't kill black people, rape women, and poison Indigenous cultures.
I'm sure this is important on some level I'm not seeing,.. I'm sure of it (I'm not the brightest crayon in the box),.. but I'm having a hard time caring about it's cultural weight, when it could so easily be stopped by a lack of batteries or charger.
RT, these scam bots in the comments are getting out of hand. Glad to see the crackdown of racism at play but these gotta go too, and they're kind of being ignored.
@IAmEli They should make it so only First members can post comments. There won't be nearly as many at that point. Sure, that takes away a basic feature for those watching for free, but it's not like a whole lot of people post comments anyway.
I got 13 minutes worth of ads (39 Ads) at the start of this video. Even reloading the page didn't work. I don't even use ad-block so I don't know why this is happening to me.
Personally I don't know if Loot Boxes are gambling (to some degree they most likely are) but I think the system still needs either an overhaul or removal. Random loot crates could still exist if they could not be obtained with real money (or a currency only obtainable with real money) but instead only through in-game currency and progression. Micro-transactions could still exist in the form of "Buy the specific thing you want directly" which is less frustrating and more likely to get more people spending money I think rather than a small number of whales. Hell you'll still get the people who buy everything anyway.
Fucking look at GTA Online there is no random element and it's still massively profitable.
Of course it maintains a similar issue of kids potentially spending money without parents knowledge but it might decrease that at least. That becomes more an issue of "DON'T SAVE CARD INFO IN GAMES YOUR KIDS PLAY" but also games making sure card info /can't/ be saved maybe and probably making it more difficult for kids to just go "boop boop got a cool thing not realizing stuff costs money" not that I know how to do that.
Also tangent: It used to be and maybe still is common to compare loot boxes to real life card packs and while I still think it's a somewhat accurate comparison the major difference between the two is ease of access. Loot boxes in games are right there at a person's fingertips and jsut a press of a button, where as card packs in store the parent is right there to approve or disapprove of such a thing so it removes the element of accidental and sudden large purchases.
Of course loot boxes aren’t gambling. Gambling requires that you must be able to lose what you put in. Random content is not the same as loss. This was settled with TCGs already.