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I know Inside Gaming Daily just launched and all, but we're already pivoting to Inside Anthem Hourly. Look forward to your next Anthem video 60 minutes from now.
SOURCES:
[Eurogamer] Anthem's physical sales half Mass Effect Andromeda's - https://goo.gl/eLW4MV
[ResetRTA] Will Anthem have a better retail launch opening in the UK than Mass Effect: Andromeda? https://goo.gl/8Gfr7x
[VG24/7] Destiny 2 has the best UK physical launch sales of 2017 so far – but also sells less than half of its predecessor - https://goo.gl/tZjieY
[Eurogamer] UK video game sales now 80% digital - https://goo.gl/eg38o9
[Newzoo] Top 100 Countries/Markets by Game Revenues - https://goo.gl/UPmPdD
[Metacritic] Anthem - https://goo.gl/tn6KAR
[Destructoid] Designer James Ohlen says Anthem isn't make-or-break for BioWare - https://goo.gl/JPN28u
[Gamespot] BioWare's Anthem Expected To Sell As Many As 6 Million Copies By March - https://goo.gl/hdbAUu
[Kotaku] EA Shuts Down SimCity Developer Maxis - https://goo.gl/UMDTrS
[IGN] EA Black Box Closing - https://goo.gl/bzrSoC
[Forbes] Visceral Games Joins A Long List Of Studios Closed By EA - https://goo.gl/ormMKC
[CNBC] Electronic Arts' latest big bet, 'Anthem,' is receiving a tepid reception - https://goo.gl/eaLFVS
[GamesIndustry.biz] EA's Ultimate Team now worth $800 million annually - https://goo.gl/NWCKyb
I feel like there's been a lot of Anthem news lately. Is the focus going to be on one game for the majority of the news or is this a unique thing happening.
I take metacritic reviews with a grain of salt. NMS and Anthem have the same score... Really? NMS is fine now but JTFC when it launched it was an absolute train wreck. Worst issue I have with Anthem is the amount of load screens. Road map for Anthem seems promising and looking forward to it.
@mogsy same. I'm really hopeful because i dont get to play it but for 3 hours a day maybe, and i have fun each time i play. Though i would have more fun if the load times were just cut by 25%
@Sevarg555 Last game i bought i physical copy of was either titanfall 2 or rainbow 6 ( its been so long i can't remember ) and i regret not having the digital copies of both. Physical copies are just clutter and serve basically no purpose anymore
@Sevarg555 My friend and I have a deal where one of us buys a physical copy of a triple A single player game at release and then sells it to the other person for $30 a couple of weeks later after finishing the story. That way we both get a $60 for $30. Also, whoever gets it second can resell it for $30, and give half of what they resell it for. In the end, I paid $15 for God of War, RE2, SpiderMan, and RDR 2 all either at launch, or only a couple of weeks later (long before the price drop). Physical may be less convenient than digital, but it is far more cost effective. Also, you don't technically own digital games (you license them), so publishers could pull them from your library if they ever chose to.
@Sevarg555 not all of us have the luxury of having fast internet. downloaded games are too fucking big. I like physical because it doesnt take too long to install
I am wandering how EA premier factors into Anthem sales cause I was quite happy to drop 15 bucks to get Anthem a week early and found a bunch of other games I am interested in as bonus
@s1lentcha0s I wouldn't be surprised if a lot of people playing the PC version are doing so via OAP. 3 out of the 5 of my friend group that are playing Anthem are doing so via the subscription(myself included). Granted anecdotes are not data, but I would be very surprised if it wasn't a sizeable chunk of the player base on PC.
I was really on the fence until the release date. After hearing about the VIP beta issues I had pretty much written it off. I decided to bite the bullet since I didn’t have a game I was currently playing. I have loved it so far. It’s all I have been playing. I do think the game could use some more here and there. But I have had a pretty enjoyable but free experience.
@chaozules it probably is. But given EA’s track record I can’t blame people too much. But after finally putting down WoW it’s nice to have a new game to come to week after week. Hoping Anthem can find its legs and grow.
I love Anthem all the negative things I have seen bout it seem to be based off the demo which is nothing like the full release. The complaint about load screens seems dumb to me because once you load into the map you don't have to load unless you leave to the fort or go to a mine which is it's own new mini map.
@captainShade Being ignorant of a game's flaw doesn't make it a good game. All it does is not let a game learn from its mistakes and improve
There is a load time to go in and out of your customization screen, of which you can only do at the fort, and also cannot directly take you to the mission screen, adding another unnecessary load screen. You are forced to load when you are too far away from an activity area. You are forced to load when respawning. When you enter an exit a hidden place, you must load into it from both ends, of which many looters have made instance based rather than loading. Load times can reach upwards of 3 - 5 minutes long (you can see a 5 minute load screen in AngryJoe's channel) and with an SSD, the shortest I've had loading into a mission or stronghold is 45 seconds (I timed it when I compared it to my HDD which took 2 - 3 minutes)
The story is better than other looter games like Destiny or Division, but subpar for the vast majority of any other narrative campaign. Dialogue choices meaning absolutely nothing to the overall story, and side conversations filled with absolute garbage conversations like some girl's pet or some guy that cant take a hit that we don't to talk to him. All these useless dialogue making you want to skip those conversations, which consequently has you accidentally skip actual meaningful dialogue like the narrative of the Dominion spy defector that is plagued by memories of his past as a scribe, or the survivor of Freemark City not wanting to have her brother's death be used as basically advertisement for others to go to their death. The actual meaningful and interesting dialogue drowned by the mundane garbage, and in the end mean nothing to the overall story
The enemy AI are mindbogglingly stupid, feeling less like enemies and more like targets at a practice range. However, with how dumb they are, shield enemies are literal damage sponges, the worst I've ever seen in the couple decades I've played an RPG game for no justifiable reason. The damage scaling is also one of the most unforgiving I've ever seen. Many times over, you can go from 100% shield/health to 1% from out of nowhere, forcing you to hide in cover just to peak out and have the same song and dance of unfun gameplay on the high end of GM2 and 3. With that said, there's zero reason to do GM2 or 3 because the loot incentive is fucking atrocious, the time it takes to finish rewarding you equivalent to a GM1 in half, or a quarter of the time, giving no point to GM2 or 3 to begin with (you can check Aztecross's video of him doing a GM3 and explaining the abysmal loot). The perks on Masterworks being limited in scope and not drastically influencing gameplay in any meaningful way, as well as being very limited to begin with. With how many stats there are in the game for you to focus on, there's no stats page for you to see what you are getting
The game is fucking riddled with negatives and this is coming from a person with 50 hours of gameplay hoping that at least the end game would have any fucking meaning. However, it doesn't. I can't even find a fucking match for one of the strongholds because people would rather play Tyrant Mine because it's x10 easier than Heart of Rage on any difficulty when going for loot