I don't disagree that it's unethical, but I think everyone is forgetting one major aspect of gambling: there is a chance of getting nothing back. You can put $100 into a slot machine and get absolutely nothing back, you can go all in playing poker and lose, etc. When you spend money on loot boxes, you are always getting something in return, you just don't know what. As I said, it's unethical, but I wouldn't call it gambling because a transaction takes place - you give money, they give item.
I still don't see how buying random player packs for FIFA is different than buying packs of Magic the Gathering, or card packs for any number of digital TCGs.
@Astarties As someone who has played MTG for years, for starters, most MTG booster packs come guaranteed with at least one card above a certain rarity while most loot boxes don’t.
@ydocris My point of view is from someone who sold MtG for a decade. I still don't see how it's very different because there is typically only a few rares in any given set that are really desirable, so you're still taking a very real chance that any given pack will not have anything useful.
I hate EA as much as the next guy, but why are we still using Battlefront 2 clips in videos about MTAs in 2019? The game had those mechanics gutted the second EA abandoned it, and hasn't had them for years.
At one point they ask her if she's fine with every game other then FIFA that uses "surprise mechanics" and she says, word for word "For all of the games we have on the market that have a randomized content mechanic, a surprize mechanic, a 'lootbox', um-I-I have no qualms that they are implemented in an unethical way" penguinz0 did a pretty funny vid on it that has the full quote
You know, EA's entire revenue wouldn't come from just microtransactions and loot boxes if they actually let their developers develop actually decent video games instead of rushing out the bare-bone games that they have been. It shouldn't have ever come down to loot boxes being their main thing, the fact that that lady is saying loot boxes are comparable to kinder eggs and hatchimals probably doesn't spend that much time around kids and gamers to be able to compare them like that.
Those surprise toys are kinda cool, they have like 12 options and you don't know what's inside, but they begin to suck if you actually want to collect them all. If it impacts gameplay it is awful. I'm fine with Overwatch's lootboxes, especially because you get so many for free and can buy the skins you want, it only becomes awful if you try to collect everything, which is a terrible idea only the worst players have expectations of. At this point I feel like loot should stick to cosmetics and allow you to choose 4 or 5 random unlocks for 5$ or straight up buy whatever skin you want for 5$, but don't allow trading. I'm also fine with these mechanics only existing in games Rated M
I'm still up for hiring the base price of games so that they don't then sell a bunch of pieces of game afterwards that should have been in the base game to begin with. But there's no way companies like EA would go along with that. They'd do it maaaaybe once, and then go right back to selling bits and pieces aferwards WITH the higher base price now that they'd have the gamers' complacency on the higher base price.