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By "no one" we mean the casual Candy Crush gamer that wants to instantly play a button-heavy open world action RPG at 4K 60FPS.
SOURCES:
[YouTube] Google GDC 2019 Gaming Announcement - https://goo.gl/JmXiPN
[Cnet] Before Google's big cloud gaming launch, here's the state of streaming game services - https://goo.gl/3AWGCv
[GamesIndustry.biz] Google prepping game streaming service - Report - https://goo.gl/uRjMsR
[GamesIndustry.biz] Google reportedly planning streaming platform, gaming hardware - https://goo.gl/mxc8z5
[Kotaku] In Japan, The Nintendo Switch Is Streaming Games That It’s Not Powerful Enough To Run - https://goo.gl/gY7YLW
[Killed by Google] https://goo.gl/63BGdT
I was lucky enough to test Project Stream last year and honestly it's way better than I would have expected. (Though I do have decent internet speed, I didn't notice any latency whatsoever) I don't think that people should be shrugging this off as some random gimmick. Keep in mind, Google has a history of pushing different industries to newer technologies. Even if their own projects crash and burn, they will be leading the charge into game streaming and I expect it to stay. Plus they are targeting content creators, not the average gamer. They need to prove the technology works by getting it into the hands of every influential gamer on the Internet.
@UltraPotato the worry isn't their technology, the worry is over the general networking infrastructure that google will have to work with to make the streaming service work with minimal input lag. This is something that is not entirely in Google's abilify to control. I'm sure places that have google fiber and people who pay for similar services that dont have annoying random packet loss will be fine, but I think they might be underestimating how much of a minority areas like that are, even in those chosen countries.