2017
Next Season
The simplicity of the game is important but also irrelevant because PUBG has something most games these days lack... replayability... can you imagine replaying most games' campaigns even more than two or three times?
PUBG has recaptured what almost every game back in the real old days (you know, when games on PC touted more than two colours and PacMac and Tetris were the PUBG of the decade) used to have to have because they had precious little else to offer. But it proves one thing that PUBG has proved again (similar to Minecraft in some respects), that replayability trumps all else, content included. The problem, of course, is that replayability is the archnemesis of consumerism since something that is hugely replayable is not going to help unit sales at all (at least for any other game you or anyone else produces - Minecraft proved that, it is it's own genre because of that, the closest games all have other very important elements to differentiate them). On the other hand "games as a service" is something that PUBG is perfectly designed for... except that it's not being sold in that manner... oops! ;)
I do in fact replay campaigns more then once. Replayability is subjective because different people will find different types of game boring.
I did note that possibility by saying "more than two or three times"... and of course there will be some people who play them lots more than that but they are by far the minority and the games industry, particularly AAA, are all about mass-appeal, not the minority.
And, yes, replayability is subjective but then there is also a lot of overlap - see the tricks that mobile games and casino's use... clearly people have a lot of overlap in what they consider replayable.
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