I actually didn't like the Paragon Renegade system because it was to much of a good vs bad thing. I do want to see this new system because I think the shades of grey will make the choices much more interesting and unique.
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I feel like I could get behind this new more "rp friendly" system for my first playthrough, really take it more serious. BUT one of the best things about the paragon/renegade system was that your options felt weightier and were just more fun to watch, even if you had seen them before. No one that ever played renegade had an issue playing again and having to punch that same reporter in the face again, it was just as anticipated, maybe even moreso because you knew it was coming. On top of all that even if the effects were more or less inconsequential in the long run, pulling your gun on someone in a conversation changed the tone so much more than just taking an angry tone. I think I'll enjoy it at first but it may lose novelty quicker.
It still seems like there will be conversation interrupt, it just won't be as obvious if it's a good choice or a bad choice.
@BasicShapeRobot Interrupts are confirmed.
Let's get back to punching disingenuous reporters.
Good Read Guys
So it sounds more like the dragon age type of dialogue
I do agree that this is cool, since they did this so well in Dragon Age. I do hope however, that there's still some options that are shades of Paragon and Renegade, even if it's just taking one extreme over the other.
The paragon/renegade system in ME3 was really only cosmetic. Unlike ME1 and 2, ME3 doesn't check your alignment to decide which dialogue options are open, it checks your reputation score, which combines paragon/renegade score and also neutral reputation gain (from completing quests notably).
It doesn't seem like much of a change to be honest.
That's not always the case. You can fill the reputation bar, but if your Paragon or Renegade percentage isn't high enough, don't expect to be able to select the few sealed options late in the game.
Yes there's less to lose than in ME1 or 2, but it's still significant. The new dialogue system is similar to Dragon Age - it has a mixture of four options: head, heart, professional and casual. In the trilogy, the problem was that alternating between Paragon and Renegade hurt your conversational ability later in the game. In Andromeda, choosing only professional options each time (for example) would surely make you seem slightly unhinged. So it seems this 'new' conversation system should encourage deeper role-playing.
I always hated the paragon/renegade system because it was designed in a way that forced you down one path. In order to have enough morality points to unlock additional dialogue options, often allowing you to resolve impossible situations, you had to pick blue or red. With this new system these new dialogue options unlock based on how characters perceive you based on your previous decisions. As a long time fan, this is extremely good news and I'm glad they've done this.
So clearly everyone is saying that thy don't care what you call the system as long as there are diverse dialog options with fairly unique results and said dialog matches what the characters actually end up saying.
Bioware basically has no one left from the KOTOR and Mass Effect 1 and 2 days. It's unfortunately lost a lot of the charm as well. Plus it's sounding like Dragon Age which is just garbage...
I don't think this news read quite captures the point of Paragon/Renegade in the trilogy. It doesn't have very much to do with your party member's opinions - barring very select circumstances, both options are equally beneficial. Take Tali's loyalty mission in ME2 - you can choose to appeal to the court's sense of right (Paragon), or you can rally the crowd into anger (Renegade). But both options result in Tali liking you more. What results in her disliking you is choosing neither Paragon nor Renegade. This is pretty staple throughout the trilogy. The only bearing it has on gameplay or story is a) if you play Renegade you end up with glowing scars all over your body; and b) if you pick and mix too much you won't be able to select some locked Paragon or Renegade options, as your score will be too low.
And to clarify, it's not Agree/Disagree inherently - it's Head, Heart, Professional and Casual, which is similar to what we've seen in Dragon Age: Inquisition. It seems better for building a character that has depth and real motivations, rather than a character who is always empathetic or always an asshole.
This news read also expressed concern that we haven't seen a lot of information given the game is only 6 weeks away. But I don't think this is accurate. What we haven't seen is one huge info dump. But (ignoring anything before September last year) we've had the PS4 Pro Tech Demo, the first cinematic trailer, the first gameplay trailer, the CES gameplay trailer; the Game Informer coverage for a whole month, detailing new races and questions about the game; character bios for at least four squadmates; character kits for those same squadmates (if that's interesting to you); so far four 'briefings' - detailing the crew, the vehicles, and the main hub ship. And on top of that, there have been many small twitter updates, teases, clarifications and questions answered.
I'm not suggesting that everyone should be aware of all this information, but it is out there if you're craving more on the game.
I'm honestly ok with it, because it painted some of the situations so black and white. I do hope that they give some detail to what you will do along with the dialog in case it's meant to be sarcastic or literal, or something like that. I've had trouble with RPG's with the lack of description
I honestly cannot say I know a single person who really loved the Renegade/Paragon stuff. It always felt like a hold-over from KOTOR to me, and diversifying it would be pretty good. (That said, I would like another KOTOR. Disney, Bioware, make it happen.)
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