Ya'll need to let it go
I feel like the real issue is anti-consumer practices that EA is pushing, and the frustration that gamers feel about that overflowed and saturated everything to do with this game. The studio ought to have the freedom to say, " This isn't done, we're going to hold on to it for two or three extra months to make sure it's polished," but because of the pre-order system and EA's hard deadline, they don't have that option.
Miles should do a Know wearing a whitefang mask & hoodie
As a released game, it was far from a disaster. It was buggy, sure. Internal politics, sure. But the gameplay was all the best aspects from the trilogy plus enough new stuff to keep it fresh. The story was decent for being written by the company's B team. The characters were more memorable than ME3's new squadmates (especially Vega) (who even got a movie and still never got a chance to be interesting) as well as some of ME2's, and I feel they were really fleshed out considering they got one game to shine instead of three. Five planets was a change of pace but they were huge and it's better than going to ten bland planets in an hour for one sidequest each like ME1. The atmosphere was lighter, sure, but that's what happens when you're exploring a new galaxy full of opportunities instead of preventing the apocalypse while no one listens to you. I stand by saying it was a very fun game and is a worthy successor to the franchise. Should it have taken a few more months? Yes. I hope Bioware learns from this and doesn't hand off entire games to support studios again, but they did do at least a competent job.
It was still incredibly mediocre for a triple A game.
Yeah while it could have been way better calling it a disaster is a bit of a stretch and I had a lot of fun with it and it even got one of my friends to get into the series.
It was a series of really, REALLY awesome moments, taped together with bland repetitiveness. As a HUGE Mass Effect fan from the very beginning, it's frustrating at how close they got. They didn't need better quality experieces. They needed more direction to bring all those individual great moments into a cohesive, fantastic whole.
I loved Andromeda, you're silly.
TLDR; Game studios get what they pay for but preordering idiot gamers get whatever bare bones the publishers can be bother to throw them.
There is no real surprise to the report; anyone who has worked on games could take one look at it and tell you that they were understaffing internal groups and not paying for the work to be put in where it needed to be. The fact it made it out at all given the internal politics problems is probably only a testament to the greed of the management team and the success of the previous games. Basically the lesson here is that you get what you pay for; cut corners and you don't get a AAA title, market the game as if it is a AAA when it's not got that polish and shine and you'll get ripped apart in the real world - it's all very well depending on clever spin doctoring but they only ever want to talk about the best case scenario and the real world rarely works like that.
Kotaku article definitely worth a read, even if you were a fan of the game. Interesting quotes/content.
The fault is EA's for pushing it out before it was ready just to get it in FY 2016.
BioWare: We're willing to take five more months
Fans: NO RELEASE IT NOW
BioWare: Okay. If you're sure...
Fans: WHAT THIS IS GARBAGE HOW DARE YOU NOT FINISH IT
...which is sad, because I remember it was already delayed, at least once (if not more).
It's not the fans per se, it's the publisher. By offering pre-orders, the publisher obliges the developer to provide a release version of the game by a hard deadline which is often set half a year in advance. This does not allow for any roadbumps or delays in the development process, which is why I blame EA for offering preorders on a game that was clearly plagued by schedule issues. I guarantee that, were there no preorders, were Bioware to announce a month before release that "We're going to take another month to make sure the game is in the best shape possible for release," and were open and communicative, the vast majority of fans would accept the explanation.
It's disappointing to see this franchise swirl down the drain of development disaster. I loved the rich lore of Mass Effect Universe, even the Comics and Books that preceded Andromeda. Hell, the Indoctrination Theory for Mass Effect 3 shined some light of hope into it's disappointing ending. It feels that it's only a matter of time that EA sabotages a franchise with it's infighting and politics. They are comfortable just producing a slightly tweaked version of the previous game, year after year i.e. every Madden ever produced. The painful realization is that they are a company with the resources to produce quality games, but let internal squabbling and ignoring problems to derail a beloved franchise. I guess as long as they keep making money they don't care.
People have got to stop saying "don't preorder", that's just confusing and stupid and will make developers add more preorder garbage like in the last Deus ex. If people choose not to buy it until it's confirmed as good, or at least works the way it's supposed to then fine. If you don't preorder but then buy it week one you have accomplished nothing. People need to send a very clear message for change to get made.
It would be fair to say that if nobody were to preorder, and indeed developers were not to offer it, then it would be possible for them to push the release at any point before release, including the day before. It might get them bad press, but they could then explain things and I bet people would get it if they needed two more weeks or months to polish things. Preorder puts a hard release date into development, which hurts everybody.
Animation was not great but the game was still a lot of fun
The game wasn't a "disaster", it messed up in a few areas but it's still playable. It sucks that it wasn't completely finished, but fans put pressure on them to release it earlier like they did with No Man's Sky. Despite all the crap that went on with the game, I really liked it. The combat was solid and I felt genuinely attached to my crew. The story could have had more work done on it and there wasn't different endings, but it was still an enjoyable experience.
To me, it was a whole collection of really, REALLY awesome moments taped together with a dull sandwich of broken animation and repetitive sidequests. There was some real heart in this game, but not enough organization and direction to bring it all together.
That's partly why this game is so tragic. It came THAT close to being something really great.
Where's the link dump? great show :D
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