I guess it's kinda gambling, in a way? But I don't see it being so much gambling as much as a chance game. If loot boxes are gambling, what does that mean for trading card games? They use the same exact concept. You pay a fixed price and have a chance at getting a specific item which has a certain rarity. I suppose that microtransactions are sorta different since each one you open has a specific fixed probability and each item can be replicated indefinitely, booster packs for TCGs are technically changing based on all other packs that are opened since there is a finite quantity of cards as well as packs.
That aside, while predatory in nature, lumping everything into an AO+ will have some dire consequences for any game that already has loot boxes. It will crush the gaming industry in a lot of ways and put both the Apple and Google marketplaces in a bind. It's a good thing people are taking it seriously and that something is being done about the practice, but this might be taking it too far since it'll ruin the state of the industry for months, if not years. I don't particularly mind having them around since I have the capacity to resist purchasing cosmetic items, especially when I get handed some for free just by playing the game in question. I wouldn't mind if they left tho since it's just another area where they can shove in advertising (in a very loose and roundabout way, MTXs are ads).
I should point out that in a lot of countries that a chance game is the exact legal definition of gambling... numerous things are not gambling because they claim they involve skill to one degree or another (e.g. horse racing, F1 driving, Nascar etc. - there are plenty of arguments that these are more chance than skill for the simple reason that the cars and drivers who compete depend more on lack of any small failure in their own equipment or a failure in someone else's to win or the exact weather conditions of the day the race is held.)
I think the fact that this is being discussed at all is great, since that alone raises awareness of how serious the issue is. However, I'm not very keen on the idea of the government regulating loot systems in games. Sure, something like this would kill loot boxes, which, as far as I'm concerned, would fine, but I don't think that would suddenly take us back to the "good'ol days" of gaming. Those days are gone, and if it's not loot boxes, the big AAA publishers will just figure out a new way to manipulate their walking meat-bags of money- ehem, "players", at the expense of their own game's quality. Loot boxes are just a symptom of a larger issue in the gaming industry.
Also,
I think government regulation of something like this could set some reeeeeally over-reaching precedent for the future of game development.
I'd be quite happy to see loot boxes consigned to adults only, especially given the overt use of gambling addiction style tactics the games industry is using not only to promote "MTX" but loot boxes and the rest of it too.
As far as I'm concerned if it walks like a duck, looks like a duck and quacks like a duck then it IS a duck (and most legal systems tend to feel the same way).
So... the last like minute and a half of that video.
ummm...?
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