That's neat. Too bad I don't play games on my phone.
anyone want to talk about the last 50 seconds of nothing, I think the editor wants to be noticed
Most likely was the audio clip wasn't properly cut for the time and so that extended the timeline without any video. Not everything has to be so petty.
TLDR; Nintendo has pride in providing good products at reasonable prices#; this is common in Japan but sadly lacking in the two largest consumerist countries in the world; China and the USA.*
I don't get why people keep seeming to assume that Nintendo is going to go microtransactiony all the time... yes, it makes more money overall; does it mae more money in Nintendos core market (under sixteen year olds)? Probably not, certainly not under twelve year olds, children that are this young are rarely given an open credit line ("given" being the operative word since they (99.99% of the time) have no income stream of their own and depend on their parents) and that is something that parents are becoming more aware of over time as they adapt to the reality of microtransactions. Granted, microtransactions are heavily influenced by whales but that just makes it all the more important that a company who prides itself on producing populist content that people continue to purchase well into adult life having learnt to trust the brand as a child pay attention to the whole primary market it produces for - all children (not just rich ones or ones with stupid parents).
#Once you factor in wages Japanese prices are pretty reasonable; they're just not to tourists and others who don't get the same high wages as Japanese themselves do.
*Yes, Sony is Japanese, but in Japan they are considered one of the most unreliable companies with the least reliable and good products...
Too bad I use a Windows phone so no chance in getting any of their mobile games.
You could have just said "too bad I use a Windows phone". Games aside, that's already sad :(
I'm not as certain that the Mario Run failure proved anything about one-time purchases as definitively as this video suggests. As far as I'm concerned, Mario Run was doomed from the start due to the hoops they had to jump through (haha) to translate a Mario game's core gamplay to touch-only input. I simply wasn't convinced that it was good enough. Whereas the other games like Pokemon and Fire Emblem's gameplay are both very menu-heavy to begin with and are super easy to translate to purely touch input.
I'm a fire emblem fan. If they put out a fire emblem game on mobile that was a one-time purchase, I would actually consider buying & playing it. But when I heard about how Fire Emblem Heroes worked with its micro-transactions, I was immediately turned off from every touching it.
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