Could you say that releasing this was a Ball Z move?
Goddamnit Barb!
I am just excited about the 2D aspect of this game. I have always enjoyed fighting games like Mortal Kombat, Street Fighter, and Tekken so I am glad that Dragon Ball has an equivilant to those now. Could never get used to the flying around in Xenoverse, even if that is more like the anime.
I thought you couldn't buy the loot boxes with real money in this game? In game currency only, I read.
Short Answer: Yes.
Long answer: And this is to go even beyond. YYYYEEEEEEESSSSSSSSSSSSSS
The auto combos have been discovered to be crucial to improving longer manual combo strings. Plus, they have exclusive moves (Frieza gets a exclusive command grab for example in his auto combo) that can be canceled as well into other manual stuff. I love how they implemented them. After only a few hours, hardcore players have switched from being nervous about them to defending them due the the great implementation of them in the game.
Plus, don't worry about it being to easy, this game has a ton of depth in its combo system.
Here are some clips of the culmination of grinding it out in training mode(just doing combos over and over trying to see what works) for literally 9 hours
https://clips.twitch.tv/LitigiousPleasantGrasshopperBigBrother
https://clips.twitch.tv/GloriousGlutenFreeMoonPeanutButterJellyTime
https://clips.twitch.tv/TiredRenownedOkapiTebowing
https://gfycat.com/gifs/detail/wavyglitteringlark
Those combos require finding team synergy, knowing what assist to use and where it is best to place it, actually executing it, figuring out cancel windows, managing meter, and doing it over and over to develop muscle memory.
Casual players have plenty to do, but there is a ton of meat here for hardcores. Especially since stuff like this is present week 1.
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