A former BioWare legend has opened up about his decades with the studio, why they've lost long-term talent, and the pressures of market success over creativity.
I feel like there's a massive gap in the industry these days. We have massive games with 4 digit team sizes and we have tiny indy games but where are the high double/low triple digit team sized games?
BioWare just release the Quarian dlc and give the nomad its turret, for some of us die hard fans of Mass Effect, give us that biotic Quarian that many of us have dreamed about, or just give us Tali.
one of these big AAA companies needs to become the Blumhouse of video games, making near AAA games for the cost of indy games, realizing you don't need ultra realistic looking games in order to make a good game, as long as the story/game play is fun. O also stay away from EA dealing with EA is just asking for your company to be shutdown.
I'm holding out hope for the next Dragon Age to be good. I fell in love with both Mass Effect and Dragon Age and Andromeda was, obviously, a huge letdown. I want the next DA to be good and I'm even replaying the series to get my perfect world state for the next game. But if it isn't good, then that's kind of the end of Bioware for me. Which makes me sad
Too much money is being spent on games. I think game publishers need to get a grip & be content with making the money back on a fun, well-made game with decent budget. In other words, I couldn't give a flying fuck about photo-realistic textures.
Well good. If the studio's not riding on Anthem's success then I don't need to buy it. Unfortunately if EA closes them, Kojima'ing themselves back together wouldn't do much anyway now that we know Bioware's the one making bad decisions