This pisses me off so much. As a pretty avid player of NBA 2k, the micro transactions are so horrendous. It costs about $100 of real money to make your player the highest overall available, which doesn't include buying clothing and tatoos and haircuts and everything else in the game mode. Along with that, in the myteam mode, a regular promo pack costs around 10,000 virtual currency and the pack luck is absolute garbage. 45 minutes of game play will get you around 1,500 virtual currency. To get anything good, you need to pay at least $50 which will get you 200k virtual currency. And if you do pull anything good, that's only one player! You need to spend over $200 to even compete. The game is so pay to win and doesn't give the grinders any help
What the fuck are these two morons talking about, when they say that games are getting to expensive. I developer usually has years of school and experience behind him/her, working with very complicated stuff. Of course they deserve to get payed a good amount of money. They actually have skills and intelligence, unlike these two morons that are just reading from a promter.
@jakethesnak And I paraphrase: "Games are getting too expensive to make. A game with high graphics requires a lot of game developers. Game developers are highly skilled, thus highly paid." - these two morons
Essentially we've created a real world exchange rate for ingame currency. The next step is to start using ingame currency for the real world, similar too Ready Player One. The day you can grind your ass off in GTA V and then use that currency to buy a real pizza will be a great and also terrifying day. :p
They forgot to include the part where 2K asked their Belgian fans (read: "customers") to tell their government that they like lootboxes.
2K can fuck off!
- A Belgian
That excuse of 'people don't want to grind anything anymore' is so full of BS. There is a very simple solution, reduce the cost of purchasing upgrades and increase the rewards per game... there... I fixed it for you 2K you're welcome! That's how the game should work in the first place instead of reducing the rewards per game to probably 1/10 of what they should be to punish those players who don't want to support the criminal model of microtransactions.
The big publishers are just interested in turning a quick profit and not in creating a compelling game anymore, the more stuff like this that happens the more indie games I buy, if small companies/teams can create good games that sell well there is no reason why big companies couldn't do the same.
Also, the rate at which videogames are being pumped out is not helping any of the big companies because (at least for me) for every full-priced AAA game with microtransactions out there | could just buy an indie game instead, play it, enjoy it and then when the AAA is reduced in price to a reasonable amount buy it. The more greedy companies get with MT the easier it becomes to not pay for the games until they hit a price point which makes sense.
Microtransactions don't have to be a piece of shit that ruins a game by making it pay to win. Games can have lighter microtransactions like Overwatch's lootbox system where it's purely cosmetic, and players get lootboxes by levelling anyway so everyone can get cosmetics even if they don't want to pay. Fornite nearly had it with purely cosmetics, but they made it a commodity to have cosmetics because they were all priced their own and free players couldn't get any by just way of playing. Developers like Ubisoft that put a currency in ASC:Origins are money hungry fucktwats who want to milk people PLAYING SINGLE PLAYER into buying OP gear and deter cheaters by adding anti-cheat... remember when games used to have an "input-cheats" setting?
@Emiscary It's not a necessity but it is a convenience, both for consumer and developer. Sure there are some developers that are greedy, plenty of games on Steam and in the mobile market that are just cash grabs. But The Know's research on Triple A development costs are pretty accurate, and devs are happy to indulge the gamers who enjoy purchasing microtransactions.
@InkHero The problem is, free enterprise being what it is, devs are *always* going to try and swing that pendulum as far towards the cash grab side as they possibly can. They're engaged in a never ending quest to see how much they can get away with in that regard, and the end result is an absolute *avalanch* of ill will from players- rightly so.
@Emiscary I see where you are coming from, a lot of articles out there to back up that claim. EA, 2K, Activision, publishers like these have proven that they are willing to see how much they can get away with. However, I would urge you to not clump all developers into that same boat. Most just enjoy making a living creating something with a team of other talented people. Just like those in the movie industry who work behind the scenes to make something awesome together. Nobody wins if the industry turns into "gamer vs dev".
@InkHero Then someone outta tell EA/2K/Ubisoft/Activision and fuck knows how many other devs to stop trying to run a soft con on their customer base. :P
It's also related to the fact that games have seemingly been locked at $60 even though the value of the dollar has gone down naturally due to inflation. So games technically make less money than they did a decade ago simply because they haven't raised their purchase price. Every game you buy new should be $70-$80 nowadays
I'm still in the "up the base price and market it as a micro-transactionless game" camp. No more chopped up pieces of game, just one solid game designed from the ground up to be one self-contained experience.
@Shmittles That option does exist if you think about the typical "ultimate" edition that includes season passes. One price, get to enjoy all the content there on out
@InkHero I can only half-agree with that, because the type of game you're describing was still built to be delivered in pieces, with who-knows-what kinds of shinanigans interfering with the design process of splitting it up or tacking on DLC that's supposed to be "unnecessary" by design.
I'm ok with microtransactions on 3 conditions. 1. The game is F2P (the studio has to make revenue somehow so this is their only option in order to make further content). 2. The game has all content available if your willing to put the time in and is not locked behind a paywall or you can throw money at it to fast track your progress but it gives the player both options and its in the players hands which option they choose to pursue. 3. The cosmetic only option which is already self explanatory. I listed the options here due to wide variety of genres that we have so not every option works for every genre/game if studios stick to those options they wont incur as much hate as say EA did. Also studios should not use lootboxes let the player get what they pay for flat out and not leave it up to rng, unless said lootboxes where just acquired due to playing the game and should only contain cosmetics.