Very disappointing to hear. Rockstar is known and expected to take their time with each game, and they're not some barebones indie team, they have more money than God. No excuse for holding your linemens' faces to the grindstone like this. It's taking advantage of passionate people to wring them dry to meet an arbitrary deadline.
And the bitch of it is, there's no way to cast an economic vote against this. If we don't buy the game the studio suffers, and when that happens the higher-ups are fine and the programmers get laid off. If we do buy the game the execs are still disproportionately rewarded compared to the workers.
Maybe someday we'll all just kill the masters.
That's what happens when there is no work regulation. Or if the regulation isn't applied. Ocasionally it rounds back to near-slave work. 14+ hours every day is almost there. Well. With 8 hours sleep time and 2 hours travel to and back from work. It's slave work basically.
Are the employees paid time-and-a-half for overtime? Or are they salary? Because that changes the situation. Yeah, working a ton of hours sucks, but I would do it for a couple months to collect that OT. But then, I'm single and don't have any obligations outside of work to anyone other than myself.
@Astartiessadly alot of these positions are salary for the very reason to not have to pay overtime like that. and the people that get stuck in these positions usually are stuck under a contract keeping them from leaving for a less abusive studio until their contract is up
Saying it is a privilege to work at Rockstar reveals the menace at the core of their system. That level of overwork leads to major physical and psychological health problems and so the CEO is saying you are lucky to be ground into dirt to grow his bank account. This is why the gaming industry needs to unionize.
Saying it is a privilege to work at Rockstar reveals the menace at the core of their system. That level of overwork leads to major physical and psychological health problems and so the CEO is saying you are lucky to be ground into dirt to grow his bank account. This is why the gaming industry needs to unionize.
He isn't entirely wrong when he says it's a privilege to work at Rockstar. It's a huge bullet point for any dev's resume, you'd make a lot of connections, and you inherit the credibility of their track record. "Oh, I used to work at Rockstar" goes a long way. Also, idk about the salary workers but anyone there who qualifies for overtime payment is making bank with those 100-hr work weeks.
@InkHero They're pretty much universally salary positions. No OT. And "working for credit" are words that should set alarm bells off for literally anyone who's even heard of college or internships.