With Fallout 76 releasing with a ton of problems this year, we take a look at the factors for what leads to these broken launches and what could possibly be done differently.
I agree that Fallout 76 would have probably been better received if it had come out being called early access, but that would have also meant they would not be able to sell it for $60 upon initial release. There is no way I would ever pay full price for a game calling itself early access. I would also never support an early access game with micro transactions of any kind (neither gameplay nor cosmetics). An early access Fallout 76 would need to start out selling for between $30 to $40 with no micro transactions available. The game would then, over the course of its early access period, have to be improved by ironing out all the significant bugs and creating enough things to do in game before it could be re-released as a completed game, increasing the price to it's full $60, and possibly introducing some kind of micro tansaction or dlc system to continue expanding the game past it's completed form.
Bethesda never said the game was complete, they have stated multiple times talking about how they were going to continue to update and work on it. They said there would be bugs before the game would come out.
@Kthehabit Exactly. Thank you. They've said this is something new. Almost every game I can remember that did their first online itteration was not as expected. GTA for example.
@Kthehabit When other game developers release games early 1. they call it early access to avoid confusion (as opposed to just mentioning it offhand), and most importantly: 2. don't charge $60 for the game.
@nojkoor1584 Screw that. GaaS is always better than Early access. Complete games that have long lifespans are always better than shitty incomplete games with missing core features and bugs.
Bethesda has ruined all the trust their community had it them and it’s going to take them a long time to recover that trust. While I do agree putting it out as early access would have helped, so many of the problems had nothing to do with early access (the bag issue, doxxing all the people who bought the legendary edition, the downright insane prices for the in game store, etc.)
i think early acess games are also annoying. h1z1 for example i feel have NO plan on EVER being completed and just rely on selling add on stuff for as long as possible.
@magicman111 same here. Ive seen a couple minor bugs. IE the excavator power armor not giving its carry boost. But other than that ive seen nothing. I wonder how many instances a bug has to be reported before people jump on the bandwagon over it. Sure its buggy so says the people. Im not seeing it. Also 30 years Bethesda has been entertaining people. You all played the games and liked them enough to give this one attention. One new foire into an online game that doesnt go as expected shouldnt negate all the entertainment and memories that Bethesda has given us. They deserve MULTIPLE benefits of the doubts and second chances. And anyone who says otherwise has a short memory in the sense that Bethesda gave you games you loved. Also Every game has bugs People just like to shit on new changes to beloved franchises.
@magicman111 I’ve had a couple bugs but nothing game ending. The Know has some sort of agenda against fallout 76, every other video hates in that game and I don’t think they have even played it.
@magicman111 I'll try to keep this concise. I am also in the same boat, me and my friend played the hell out of it for days on end (PC) with hardly any issues. After the hate train went full speed I did some digging. It seems many people who are long time fallout fans are upset about the direction it took. For example, because of a lack of no NPCs there is no player agency, no definitive way to define your character aside from online interaction. As for online interaction, the pvp setup is mediocre and most of the "survival game" veterans wanted fallout with more traditional open world pvp. In general, the game failed to make any one camp of people fully satisfied. You can't satisfy everyone, but they didn't succeed in fully satisfying anyone. Too buggy for casual gamers, not enough RPG for die hard fallout fans, not enough pvp for survival fans, the saving grace was playing it like a normal fallout game but with friends. However, even on that front a very large portion of people had issues grouping with their friends. Fallout 76 was, unfortunately, caught in a perfect storm. Since launch I've probably encountered most bugs, but none have been (imo) game-breaking. It doesn't deserve as much hate as it received, but I also can't defend it in good conscience. The bugs are there. Even though I didn't encounter them for a while, they are there. The vast majority of people who purchased the game did encounter said bugs, that compounded with the sour taste left from the changes, and the general state of gamers over the past couple of years who have a reason to be angry (loot boxes, battlefront, mass effect, etc.) left Fallout 76 in a very precarious position. That's not even including the preorder debacle.
I think publishers are failing to understand what happens when they push unfinished games. It signals us consumers to not buy games at launch and wait (you know when there's content). at this point the only company i can trust to have a polished game at launch are first party games from Microsoft, Sony and Nintendo (and Microsoft is already a little shaky there).
I personally enjoy Fallout 76. I realize it still is missing alot and I'm seriously hoping it doesn't take the route of Mass Effect: Andromeda where they cancel the DLC or future plans because of a bad launch/poor game.
Also can we not pretend this is the first buggy/broken game bethesda has released its pretty much been their trademark for years now, it is kinda obvious at this point they dont give a damn and are just only casing that dollar sign.
People have got to start using their language correctly, a broken game is one that's unplayable, fallout 76 is buggy, not broken. Why is this important? If a developer who puts out a buggy game hears people talking about how broken games aren't ok, they don't care, as their games work, but if you talk about how buggy games aren't ok they may just take it to heart and try to improve next time. Also 76 is not an "incomplete" game, it's got over 100 hours of content with a complete story, despite the fact that they have said they are going to continue adding to it in the future. It's buggy, not incomplete. Let's all take a minute to remember the "don't pre-order" movement. People said that all the time but what they meant was don't buy the game until you know it's good. Developers heard what was said, "don't pre-order". Now did they say to themselves "we have to make sure our games are quality products", no, they panicked because people weren't pre-ordering and started adding all kinds of pre-order crap that people liked even less. TL;DR If you don't want games to be buggy say exactly that, say what you mean so people understand. Also as a side note, I'm getting pretty sick of people bitching about fallout 76 when they haven't even played it, despite the problems it has it's pretty good but now some people won't even give it a chance.
The Ark developers recently just released ATLAS which is getting a negative reception for bugs, launch issues, lies, and heaps of placeholder content left over from Ark. I'm not the most informed person about it, but it's an issue.