With companies like Ninja Theory, Capcom, SquareEnix, EA, Ubisoft, and more starting to solidify their future projects firmly in the "Games as a Service" category, it's time we finally sit down and figure out exactly what that means.
I absolutely love this episode. I completely understand where Bryan is coming from, in terms of single player games being my main source of video game entertainment as a high schooler, however recently I'm all about Destiny 2 and Overwatch and Monster Hunter. These are games that require constant work at least you 'fall behind'. However, this also leaves me feeling burnt out more or not from the game. (I'm trying to pull away from these MMOs tbh because of this so I can go back and finish all the great single player RPGs I feel I've missed out on. I still haven't played Horizon Zero Drawn! Can you believe that???)
That being said, if you asked me 'Hey, can you recommend a game?' interestingly enough I almost never say any of these games. It's games like Hyper Light Drifter or Aragami, both short single-player RPGs, that I'm saying to people 'you've gotta play this game' so there's a thought of that too. Games may be bigger or better but they're not necessarily memorable. Perhaps this is why companies are trying to develop these games which are designed to keep you hooked, simply because none of these big studios can now make games that have people recommending them for years to come.
I'm gonna jump around a bit, but Assassin's Creed Syndicate also had microtransactions available for materials so that you can progress quicker. I remember thinking to myself 'How dare you'. How little can you think of your own game that you would add this feature? To me, this says 'hey, we know we made this boring grind so here's a way to skip that'. The kicker was that it wasn't a boring grind at all. You gained that progress while playing the game as intended so it wasn't a necessary addition, it was just a money-grabbing one. This is personally where I draw the line. I don't mind Overwatch having microtransactions because A. it is purely cosmetic and B. they all free content all the time (new skins, free in-game events, new characters etc).
Games as a Service is, generally speaking, any kind of post launch content support. The Witcher 3 is a great example of a single player GaaS with its drip feed of free DLC that led up to actual, paid expansions.
@maka556 ... self contained expansions (as opposed to DLCs) that're long enough to be considered their own game are not GaaS. GaaS is:
Hey, wanna pay us 10-15 bucks for a snippet of content to insert into the same gameplay loop you've been playing for the last year? No? Okay, wanna pay us 5 bucks for a cosmetic item that has no purpose other than looking pretty? No? Okay, wanna pay us 25 dollars to bypass grind? No? Okay, wanna pay us 40 dollars for some in game currency which you can then spend on a glorified fruit machine to *unlock* cosmetic items? No? Well there's just no pleasing you is there.
@Emiscary This absolutely is not the entirety of GaaS. GaaS is also a good thing, since it means that your 60 dollars lasts longer and you get more content. Witcher 3 had a gradual release schedule of free DLC. It is GaaS.
@maka556 Of course that's what defines GaaS, because that's the priority of people *pushing* GaaS.
Notice that CD Projekt red never *once* used that phrase, or described their service model that way? Because they released *complete games* with a finite number of self contained expansions, then stopped. They weren't milking shit, they just wanted to tell a few more stories in the world they'd built before moving on.
Oh, and GaaS doesn't make my 60 dollars last longer, it just tacks 40-100 dollars more onto that price over an extended period of time. It's written into the mission statement all these money grubbing pricks are putting out- listen to the official statements one more time for proof.
Well, you know how you used to pay for a game, then own it, and get to play it in its entirety? Well now you pay for a game over, and over, and over, and over, and over and get tiny increments of content that never add up to a complete experience. Oh, and when the game stops being popular? All that money you paid vanishes into the ether as does the game itself.
Games as a service is fine as long as the game is still playable without paying. Everyone keeps mentioning Assassin's Creed Odyssey and I have not once opened the in-game store to buy anything with real money. There is really not that much to grind. I am level 38, 40 hours in and just focus on all the side quests and main quests. I would prefer games just have cosmetic micro-transactions as DLC like Activision has just separates the player base.