Telltale Games has had a few issues lately--layoffs, accusations about toxic workplace, etc. But now the studio's former CEO is suing and the studio is admitting it's not in great financial condition.
Given they still don't appear to upgraded their game engine I don't see them surviving much longer... yes, PCs are more powerful than they were and will stutter less than they did with Telltale games but it's glitchy as anything and people are tired of that - it also suggests they don't understand the concept of quality too (never mind QC).
@RiverRunning Which pack of fans do they want to annoy more? The ones who hate glitches or the ones who hate waiting? Some of it's Telltale's fault for always biting off more than they can chew and doing too many projects at once, but part of it is just gaming culture these days, where nobody wants to be patient; they want to play immediately, "because NOW," whether the product is finalized and ready or not. Companies feel pressured to capture and capitalize on that hype or they lose it forever, and that really sucks for developers.
@BlueSkidoo True but there are plenty of devs who refuse to bow to the pressure or tend to that side of the equation and are generally the better for it and companies that shift to the other side do badly - look at Bethesda - with the exception of those that have properties locked in that consumers will buy whatever crap is turned out - looking squarely at you EA. If your model is based on producing flawed products you will fail at some point or other - it's just a matter of time whereas if you produce decent games then you don't have to worry as long as you keep them being released at reasonable time scales to keep yourself afloat - look at Square Enix, Rockstar or Nintendo (hardware); many years between releases, especially of flagship franchises, but they are still good to keep going; even through botched marketing strategies or releases that took time to fix up into something reasonable - note, of course, that these companies are potentially in this situation of always being considered worth buying because they innovate a lot (so some stuff fails and other stuff succeeds - sometimes beyond their wildest dreams) and that is the way to make the big bucks - give your creative people an outlet and suck it up when they don't succeed every time, life is never going to give you perfect runs but as long as they win more than they lose then it's worth it in the end.
eh, telltales sorta failed imo when season 2 of walking dead showed that the endings of the games isn't as varied as they originally claimed. The story is goodish but alot more limited than they said. Reminds me of Peter Molyneux and NMS. Alot of big ideas but a failure to achieve it.
There is a great Verge article about this time at Telltale and i hope the company comes out on top cause the former CEO sounds like a D*ck from many sources.
@TyBracamonte You KNOW it's gonna be buggy as hell but you still want it - Telltale are the EA of visual novels... play A Way Out is you want good visual story telling.
@RiverRunning Yeah I know TellTale have gone to utter shite but man the story was so good and honestly in my opinion, surpassed the main Borderlands games when it comes to story telling ( and even though I know this will be a controversial opinion was better than the walking dead season 1.) My only hope is that the characters from TFTBL are te main protagonist in Borderlands 3 but I highly doubt that. Also A Way Out was an amazing game as well. 😉