It definitely has its issues, but I feel most of them are people whining about more minor things like story there is a story but you have to read it or listen to holotapes, however a lot of players are complaining that there isn't one.
@Aiden985 That's not a story. A story has characters. Listening to the dead talk about the past in incredibly vague terms isn't a story in any traditional sense.
I’ve had zero issues with the game and the beta. Never crashed or been disconnected and so far my experience has been less buggy than fallout 4. My only issue is the stash, I’m loving the game so far
I'm hugely disappointed in this video. Seems like Brian and Ben are just running apologetics for Bethesda's shoddy workmanship. The truth is the BETA was an early access demo, not a legitimate "beta", and all of the bugs and glitches people were experiencing on the last BETA day (the 8th) won't have been fixed less than a week later. And the fact is that the game actually seems to have released a day early on PC.
It doesn't sound like either Brian or Ben have actually played the game at all, so calling out people who have for reviewing it the game poorly is questionable at best.
If I'm the one who needs to make a game interesting to play, as opposed to the game just being interesting to play on it's own, then that's a problem. I shouldn't need to make it an effort for something to be fun.
I'll be holding off on FO76 for now. It's not worth it when there are so many other good, polished experiences that I could play instead.
I might take a look at it next year once private servers and official mod support are available.
If you (the game designer) are fobbing off the job of making the game fun to play on me (the player)- what the hell am I paying you for exactly? The privilege of using my own imagination an initiative?