The timer had always been the primary reason I never got into the series even in 3 where I still had enough time it still put me off. I don't like it isn't a different mode but I do like being able to not worry about timers in an open world game.
And without the survival stuff too? Seems like you'd be better served by one of the many other proper open apocalyptic world titles out there...
Makes me want Left for Dead 3 now.
Rumor has it it's in the works. Probably Turtle Whatever that made Evolve since Valve can't make anything anymore for whatever reason.
@DavidtheWavid Rumors also existed for quite a while that Halflife 3 is in the works, and Halflife 2 episode 3. As with anything related to Valve, I'd take anything with a grain of salt until we have official trailers. And probably still even then.....
Personally I never really liked the timer. I felt it annoying myself.
I agree, I hate being told how long I get to enjoy a game I bought. I'm surprised they haven't already added an option to shut the timer off and just have fun.
I can agree with those sentiments, even though I'm not a fan of Dead Rising in general. The solution to make it work for everyone would be to simply have the timer be optional. If you want it on, you have a limit before missions become impossible to take or complete. If you have it off, missions are always available. It would pretty much be as simple as a trigger switch on quest givers that switches them to unavailable status after a certain amount of time has passed, with the counter for activating the switch not counting if the timer was set to off......
The timer is what made Dead Rising a Dead Rising game. It really made the game feel like you are tough spot and it felt like a survival game. For those that wanted that, like myself, it really sucks that they are taking that away. However, sometimes I did find myself rushing through the game and wasn't able to kick back and kill zombies in very unique ways. It's a double edged sword. You give players more zombie killing fun, but you take out a key part of the survival horror game. Along with taking out food and other survival aspects of the game, it feels like just a game made for killing zombies in those weird and unique ways.
But that's the thing... there are a horde of zombie games out there with no timer so if you enjoy killing zombies (even in interesting ways) you have choice... if you wanted a timer it was Dead Rising or nothing... even seven days to die doesn't have much of a timer because although you have seven days until the next red moon and the other survival aspects you've no mission as such... just living. Without food and other survival stuff Dead Rising is competing with Minecraft - and the fans may well switch to Seven Days to Die because that's a close match.
So, Dead Rising might enter a larger market but that market is already full to bursting with games that are trying to differentiate themselves; and it's a big market with some top notch games like Minecraft in it who themselves are trying to differentiate themselves (ie the opposite of what Dead Rising is doing) so that they can corner a part of that market... essentially Dead Rising is going to go the way of the Zombie... it's gonna get blown away or slowly rot and die and it is already too late given how far along they seems to be with their plans :(
Look at Final Fantasy. The first 3 are largely the same, but every main entry, hell, most of the spinoffs completely reinvent the series to the point where it's just a mish mash of Chocobos, crystals, Cid, Biggs, Wedge, Shiva, Ifrit, Odin, and Gilgamesh saving a world maybe called Gaia from an evil pseudo-alien and/or pollution who might be Cid or Gilgamesh.
The first three were only released in Japan for the longest time (and some of the following ones too at that) so most fans of the later games didn't know that.
Most of the fans of the game joined late (around six, seven, eight, nine and maybe some of the more recent ones) and by that time "completely reinvent the series to the point where it's just a mish mash of Chocobos, crystals, Cid, Biggs, Wedge, Shiva, Ifrit, Odin, and
Gilgamesh saving a world maybe called Gaia from an evil pseudo-alien and/or pollution who might be Cid or Gilgamesh" was basically what Final Fantasy was (as well as big swords or gunswords), even alleged sequels didn't always really sequel or follow "canon".
And that's the point here; hard, time-limited, open world with a co-op mission, survival zombie game is what Dead Rising has been to the majority of the fans, changing that to much easier, non-time-limited, open world with a single-player mission, not really even survival zombie game pretty much guts the entire thing - especially for a game that has pretty much stuck to its canon and had sequels that are sequels.
Arguably Final Fantasy is the exception that proves the rule... how many other series do what it does in terms of never being actually related or even possible sequels to previous games in the series?
@RiverRunning No, 1 was released in North America. 2, 3, and 5 weren't for years. Final Fantasy was a big epic story (besides 1) in an epic world with standard tropes slowly being added, with a turn-based and eventually active turn-based battle system. A guy in a mall killing zombies with ridiculous weapons is still sort of the same concept.
@RiverRunning but since we're talking about timers, when the ATB system was added, was that an affront to what FF was? When they had a Dead Rising-esque timer in XIII-3, was that an affront to the ser- oh wait yeah everything else in XIII-3 was an affront to the series.
@RiverRunning @DavidtheWavid I'm agreeing with both sides here. It really depends on the series as to what types of changes are acceptable and what types aren't. For Final Fantasy it works because it's a jrpg set in a mystical world. In that setting, it makes sense to change up gameplay mechanics bit by bit from game to game, as well as completely changing the world and setting, so long as there are common elements to tie the franchise together. We see the same thing with other JRPGs such as Star Ocean and the Tales series. They keep common elements and change others slightly. With this Dead Rising though, they appear to only be keeping the core concept while completely changing how the game is actually played. By removing the time limit and making survival much easier, they're changing what is probably one of the biggest things that set the series apart from fans gameplay wise. Yes, it's still a zombie game where you can slaughter them with crazy weapons, which is what casual viewers tend to see it as, but for those who play the franchise they're losing a core aspect of what made the game enjoyable. Add on to that by changing the lead voice actor for no apparent reason, (besides possibly wanting to save what ultimately amounts to a very small amount of money). And then removing a well loved feature that had been added into the past couple of games to replace it with what sounds like a slightly upgraded version of the minigames that, (from as far as I can tell), people played once and then forgot about. I'm not a fan of the Dead Rising series, but I can completely understand why fans are cautious and a bit upset about these changes. The comparison of Final Fantasy doesn't really work since the differences there even are gradual changes adding up over a series that has been going for decades, while this is reworking a relatively young franchise from one game to the next in some ways. For comparison, this would be like buying the new pokemon game and getting pokemon stadium instead. Still potentially good, but not what you were advertised and asking for.....
PS: On that same note, I'm cautiously optimistic about the new pokemon game for this same reason, since they are changing quite a bit for this game, and dumbing down several things that long term fans of the series preferred harder. I'll still pick it up, and am still hoping it's good, but I am a bit cautious that part of what I have loved about the older games in the series won't be there. It's also slightly different in that Pokemon has been blatant about these changes since the beginning, while Dead Rising has been what can only be assumed as deliberately vague regarding things like the co-op. I'm also a big fan of Pokemon, so I'd pick it up and try it regardless. There will be some like that with Dead Rising as well, but there will be others who were fans, but that these changes will be enough that they lose interest.....
At what point do devs realise that there are real-life consequences to lying about your games? Hello Games is still under the shadow of lawsuits for misadvertising and that stuff goes down very badly in the UK (nevermind other European countries). Now that's all well and good as long as the law courts ignore the internet but at this point they are doing anything but that - to the point that advertising on the internet and selling into a country means that the country where you are selling assumes that your advertising on the internet is public knowledge to them (assuming it's in the right language and not walled off like China) which will get you pounced on by the authorities if you don't follow their regulations; the age of selling snake oil over the internet is coming to an end (though the people to blame are apparently the ones selling snake oil - literally, according to one recent court filing here!).
i have not played any of the dead rising games, but it defiantly sounds like this dead rising is a downgrade from the other entries
I didn't mind the timer being removed as while it took out the urgency, it will make it more enjoyable to mess around and find little secrets. However removing the food, psychos and now the Co-Op campaign have absolutely turned me off from buying the game. My brother and I were going to go through our first ever DR game together and now we can't. I canceled my digital preorder because of that news. Give me a legitimate reason for taking series staples out and I might be able to empathize, but doing so just to shove in a survival/horde mode that seemingly half of every game released now has is not a valid reason.
Capcom just can't seem to get things right anymore. Their SNES days are long behind them.
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