People really like to criticize the business side of gaming and companies like EA, but the troubles crowdfunded backers are seeing are the same problems regular backed games have. Software development in general isn't easy and videogames is also an art form, like movies or television, so they're not always guaranteed to succeed and/or make money. When you have hundreds of highly skilled employees, operating costs, and whatever else, making a big videogame like this is a huge risk for an investor.
It's been said plenty, but if you invest in something (especially crowdfunding), you should be prepared to lose that money. It's fine to expect a return on investment, but don't put down money if you're not ready to lose it.
as long as they keep at it, im fine with it taking a while. like meg said, its a ridiculously massive game they're trying to make. its like the intinite-ness of no mans sky, an mmo rpg, a flight sim, all rolled into one with super high detail graphics AND physics (my r9 fury struggles to churn 20fps) so when it finally does arrive years from now, ill be happy.
Yo, I only paid 45 bucks to buy this game. That was a year ago. Since then, I played in the alpha and now there is some level of persistent universe. I'm okay with waiting some time to get a good game.
Gus says he won't play episodic games because he doesn't want to pay for the season pass and then wait, yet he's paid (How much did they find out a few months ago? I want to say either $200 or $700) for a game that's MAYBE 70% complete.
He'll still be able to play the game continuously, even thought the game is not complete. Also the game doesn't seem to be heavily story drive unlike an episodic game, which focus almost exclusively on story. Think about it like this, if you are reading a book and you read a chapter or two and then set it down for a month or two before you go back to reading two more chapters and then repeat until you finish. P.S. I am not sure but i think it's closer to $1500
I really like Meg's top. I want to buy it for my wife.
A terms of service is not valid until you agree to it. If you have agreed to the previous ToS, you have not yet agreed to these changes. Until the moment that you click "Agree" to this altered ToS, you have every right claim a refund as per the previous ToS.
In some countries, even if you do agree to the new ToS there are consumer laws that will override certain stipulations in an EULA that contradict the law.
In short; Just because Cloud Imperium Games tells you that you can't claim a refund, that doesn't necessarily mean it is true. Your milage may vary.
Here's a recent fan-made trailer which shows the current state of the game. TL;DW: Star Citizen is in a good place. The shop system is in, persistence is in, procedurally generated planets will be in with the Nyx Landing Zone in the next update, and subsumption AI (procedurally generated "smart" AI to fill the universe) is up next after that. It's an exciting time to be following the game.
Shirt....
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In my opinion, the much touted Nov. 14 release date was intended for the base-level kickstarter goal. After the amount of money given was nearly a hundred times what was asked for, I think the devs rightly assumed they had a mandate to make a much bigger game, which would take a longer timeframe. For full disclosure, I contributed to the campaign a few years back, and I didn't expect a return on my investment for 5 or 6 years. Personally, the devs haven't earned my ire and appear to be making great progress. However, with so many different people backing the project I can understand that there would be a group of backers who understood the situation differently than I did, and therefore feel cheated.