so GoG* keys no workie? Huh
In the ARK defense, they were unhappy with the game's state, where the developer is now doing something absolutely unacceptable. That is absolutely a factor when buying a game. I was planning on buying the game when I saw the bullshit they did.
Honestly it's worth buying anyways, I know it's a bad precedent to set, but I played that game for like 200 hours and felt like there was so much more to do. So you take the $30 for the main game and $20 for the dlc (which is basically a separate game) that's $50. Would you really care about paying $50 for even like 20 hours of game let alone a couple hundred? Also I played over a year ago and at that time it in no way felt like a Beta so I would assume it still doesn't. I respect them despite the bad precedent because when I played there were weekly updates that all felt like they added a large element to the game. If they sold it to me for twice the price as a full game, then worked out bugs and added content every week I wouldn't have an issue. That's far better then games like Skyrim with it's massive launch bugs and GTA 5 where it was missing major features at launch.
I have plenty of games on Steam and I very rarely consider the Steam reviews but I legitimately feel like this is a good change for Steam users, even the most mild example of people buying the games from sites that sell the keys for a noticeably smaller price because of shady laws and retailer deal abuse. Users that purchase a sub-par 50$ game from e.g. kinguin for 25 or less are far more likely to provide a positive review which most likely won't correlate with the average Steam user experience if there was never a discount on the game.
There is also the issue with the absurd claim of Steam removing "most, if not all of their legitimate reviews", just like it was said in this video, users from kickstarters and the game's communities are of course more likely to be positive and support what they have been interested and invested in but to me that means subjective, skewed and biased reviews coming from a niche audience and hardly represents the experience of the average Steam user, it is understandable that indie devs have problems with these changes but most of their comments feel overly emotional and even somewhat entitled.
Bitching about it on twitter instead of posting a legitimate statement on the matter is petty and unprofessional which honestly kind of discourages me from even thinking about supporting those companies or teams. Indie devs are usually hyper aware of the gaming market's saturation but that only makes them assume the victim mentality and very rarely makes them try harder to stay in a positive light.
Wouldn't it make more sense to only give the option to review a game after playing certain amount (e.g. 2 hours) depending of the game. Then devs couldn't just give codes to only make reviews.
Whats with the new standard being "No warning just do it"?
It would be best to just make two different scores. Purchased and Steam Key reviews. It'll somewhat be a better system. If there's a huge difference in scores, it'll show posible tampering, while similar scores will give a better idea of the accuracy.
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As someone who's been on steam a long while, I honestly don't take steam user review into consideration. And i know plenty other who don't either, purely because they're usually completely biased and can be written by anyone, that means the raging 12 year olds of the internet who may have one problem/bad experience and then give it a bad review.
But the reviews are not just for the audience. Reviews increase the awareness of the game, and allow for more people to see the reviews.