The issue of queuing for the laptop was not an inability to interact because of people. It was a crashed shard, logging out and back in will sort it. Same as when an MMO shard disconnects, but retains players until it 'reconnects'. You can pass through people to interact, get close enough to get the highlight option and then hold the key. Either the character will comically reach over to operate the keys, or slide through players (this has worked since the first beta).
This is a very common issue with MMO's on launch, due to overloading shards and causing them to disconnect. You only have issues on trying to progress via some sections of quests because it can't flag the next part. That or if you leave the shards map instance often results in you being dropped. I tried the laptop a few times and then logged. Then immediately handed it in and had no issue. I am actually suprised that there was such a queue in the three instances I seen of that section of the map.
Luckily I got in the safe house before it was swarmed with players (Thank the heavens for pre-loading the game).
Yeah this is surprisingly a good launch by current standards (If you aren't playing on a Nvidia computer). Sadly griefing players are all to common no matter where you go. At least if you run into someone that is blocking the doorway long enough, you slip through him anyways so that is the current work around for that.
I've had absolutely no problems with the Division launch. I guess I'm lucky?
So far outside that intial in ability to use the laptop, which was just a disconnect it's been fine for me. I wish it was great for everyone as it's been a lot of fun to explore the New York area and ditto to play the Training mission from the initial E3 video.
Ashley you do realize that the video showed a player running by the one at the door right after you reported about not being able to pass other players right?
The Division doesn't deserve to be called broken. Its an MMO. The only MMOs that don't have server issues are not being played to begin with. All the reported "glitches" are related to server communication, and player collision is 100% necessary in cover based shooters.
That being said, I have played on my XBox One since Tuesday afternoon and haven't seen any of the problems being reported myself, even the griefing.
I haven't had any problems with the game. It was smooth as silk. Best day one launch I've had in years.
The IT Crowd. Swoon.
Lol ryans flubs are spreading based on the bloopers. I think ill wait a while to get this for my PC. Hopefully more of the bugs/ driver issues will be fixed and maybe a second laptop added to the game or just wider doorways.
Insert James's "As expected!" quote.
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The whole line and doorway thing is blown out of proportion. It was probably like that for the first couple hours because literally everyone was in that training area, but after most people leaved Brooklyn, its no longer a problem.
It was blown out of proportion for sure, understandably I am sure for a lot of people it was annoying. I did say multiple times to people that logging would resolve it, but few ever listened. You'd think the only lvl 2+ player would be a credible source. :P