No Meg, Everybody Hates Chris... mostly because he's black.
Everybody Hates Chris Meg, Everybody LOVES Raymond!
It seems a bit unreasonable to expect a game that is over 20 years old to remain completely the same. The beta has been fine, at least from what I have tested and captured on consoles. It actually does better than a lot of FPS multiplayer games in that it makes an effort, and successfully, to make it an equal balance of vertical movement and horizontal map size. It has some features of the original, such as no regenerating health, no running and having to pick up your ammo, which really for a reboot for a franchise is better than most. Overall it's a fine beta, but it is a bit hard to completely judge it as trash or treasure before the full game actually comes out.
"...I have tested and captured on consoles." Nothing personal, but I do understand why you feel different to other more vocal group that is not happy with doom multiplayer.
I've read on both console and pc side of the doom beta (demo) and people that have played it on console, and generally play multiplayer games on console, love it. Whereas the PC crowd have mostly shunned the multiplayer beta (demo).
There is a distinct difference in experience, mentality and expectation between players that are used to playing PC games vs Console games. PC gamers are generally used to very fast paced twitch shooters that are very difficult to emulate on a console with a controller. Console players have been exposed to slower (compared to doom or quake) military based shooters with loadouts and squad based tactics. So when a PC player that is expecting the design tropes of older Doom or Quake games and instead get a weird hodgepodge of Halo, Call of Duty and a sprinkle of doom/quake, there will be a very large outcry.
No one is really expecting stale gameplay but they do expect some key markers for an ID multiplayer game, such as very fast movement speed, static weapon placement, being able to pick up weapons from dead players and strafe jumping.
@VictorKruger Definitely good points that PC and console audiences expect different things in FPS. Yeah, I do agree that, for the most part, that PC games are more fast paced and oriented around twitch reflexes and shooting. Just seems odd to have the outrage culture directed at this. Most reviews I've read off of steam either complain that it is too fast, not like the original and a COD/Halo clone or the polar opposite being that it is slow and doesn't embrace the modern model of the FPS genre.
Maybe it is just the vocal masses swarming to outrage culture that muddle up the actual genuine criticism, which every game has.
Does definitely feel like it is made with the intent of being on console as well, considering their position on MOD support, which is kind of my bias as well.
Good to have an actual conversation and different opinion from my own :)
We (pc gamers) are just tired of the shitty console ports that keep coming our way. It's the same with every single game that has a multi platform release.
@calpine it is
very much the mass swarm of people complaining that is getting the
message crossed in so many ways. It's the fundamental issue with
being able to vocalise your complaints online immediately. Not
everyone is going to either A) Make valid and critical complaints in
a well worded form. and B) Agree on the real issues for the core of
the people complaining. I have seen some of the reviews literally
just copying another reviews words and some just posting pictures as
well. It's more accurate to look at the fact more people aren't happy
on a specific platform to understand the issue. A lot of people get
angry when PC players argue this is a console version of DOOM. But
you'd notice right away that it is the PC market who is complaining
and not the console one. That's probably the biggest indication that
this is the case at least for accuracy sake. There is clearly a
better market intake for it on console and if you then take the
arguments seriously you'd note that a lot of them centre around the
fact iD had outsourced it to a team primarily making CoD and Halo
Multi-player. Then it starts to become a little more clear why people
feel this isn't in the vain of DOOM in regards to it's heritage. Look
at the reactions to Duke Nukem, which had similar complaints with the
load-outs and the like. There's more evidence of games being made to
be for consoles. But then the core of what made them sell and fundamentally does
even now. Is not here to make them sell any more.
People at large are unhappy with PC gamers complaining. Even some to say the old games still there, go play it. But people wanted a new DOOM, that is reflective of the new games and holds true to the DOOM IP. They missed the boat with DOOM 3 by making it too repetitive and stale. It wasn't the worst game when modded and sold decently. But then they even removed modding from the newest one and you have to wonder why this is the case.
I have no problem with people enjoying the game. But as a DOOM IP this isn't remotely reflective of it's history at all. It's far too shallow and at it's core feels like a cop-out.
I love the Doom beta. I do not want it to end. I hate legacy fans of things who get really wound up over things changing. If things did not change we would have brick mobile phones still and women would not vote so on and so forth. Things change to become better and if more fans are invited by this attempt at drawing them in it gives potential to breathe more life into this series.
Change is fine. Howeverthis isn't a change at all. They are making a game that's similar to other FPS and adding nothing new to the table to actually give it identity. The only thing it brings that the other games don't have is the barest sense of an Arena shooter. Far watered down and lacking any real depth at all. You can't argue that it's a change when it's just a copy of other games and not actually adding anything to bring itself or the genera forward.
just as you said, there must be LOADZ of people sitting on the fence at this point who are saying "the multiplayer is nothing new, but is a perfectly competitive specimen for this modern gaming world and what you generally want for a FPS that may complement more traditional DOOM single player" .
But being quietly unsure or patiently waiting in a self constrained way to see the entire game before making a full judgement is not something you can articulate right now and call 'a review.'
doom died after doom 2!
I really enjoyed the hour i got to play the beta. I played the original dooms and felt no problem with the way they are developing this game
I disagree with the Comparison to CoD, gathering health and armor before during and after ever fight is great, You can tell if some one doesn't know what they are doing when they run past armor. Which is funny. As far as the weapon drops in map rather than loadouts that can just be a matter of game type. Also takes more 1.2 seconds to kill someone like it does in CoD (MAC gun not included). "Smg bullet hose ftw" is not an actual strategy here.
I heard this dude below me talking about long time fans mad about change. The problem isn't that the game has changed it's that modern FPS fundamentally are not changing at all. I liked Call of Duty. I liked Halo. I don't want every single game with a first person perspective to exactly duplicate that experience. It's boring. Do something else already. We get it. Focus groups like Call of Duty and in app purchases. Fine. Make something for the rest of us that don't want to play the Call of Duck Hunt reboot.
Love seeing Ryan and Meg doing news stories.
During the weekend I saw how Doom was doing poorly since I was curious about the game.
I saw a review of one person who liked the game but not the price of the season pass.
I was going to play the beta, but I was busy with the Battleborn and Halo 5 beta. Still playing the Fire Fight Beta right now.
Loved the Battleborn beta. I am
really enjoying how they are making Story driven content and how they
have made different PvP maps as well. I pre-ordered just off the last
beta as it confirmed it was going to be fun.
Can't talk about Halo sadly as I don't have an X-Bone and won't be able to get it on PC either. I hope it is a good iteration to the series.
I was in the alpha, closed and open betas and I have to agree with the sentiments that I've seen on a lot of articles I've read online: the game is mediocre at best... in multiplayer... right now. There hasn't been much revealed about the end product, these have only been technical tests of the engine and infrastructure and not meant as an example of the final release.
My personal gripes are more towards the speed and flow of the matches. The movement felt very slow and heavy, jump distances too short and no bunny hopping to build momentum. I grew up playing Dooms 1 & 2, cut my teeth online in Quake 3 Arena, and still speed run Doom 2 just for fun so my expectations are certainly quite high as far and sheer speed and twitch-reflex accuracy goes, and that's not for everyone.
Id has always been perfectionists and made the game they wanted to make... hell they've already scratched and restarted this one once. I'm certainly looking forward to the SP portion as I think it will flow more smoothly. My biggest concern, though, is Zenimax pushing for a product on the market regardless of Ids satisfaction. All I know is I'm not preordering or buying day 1... I'll let the internet decide.
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