That's pretty shitty. I really like Tiny Build Games. I was addicted to Speed Runners for like a year. They even gave me No Time To Explain for free since I bought Speed Runners in beta. I also have disposable income, so at most I buy games from Steam Sales. Don't really go looking into buying keys to much
Hmm.
Well, there is no questioning that scammers buying credit card numbers to fund key sales is bad. Somehow though this shifted from being less about scammers being bad and more about if the concept of selling keys is bad.
I kinda of have to side with the sellers on this one... if I buy a key from a legit source and end up not using it then I fail to see why I shouldn't be able to sell it off. If I sell if for less than I paid for it, sucks to be me. If I sell if for more, that's awesome. Either way, the dev got their money when I bought my key.
The argument that Tiny Build lost 200k+ doesn't exactly hold weight. It only counts the price sold from G2A and not the original sale in that 195k and it assumes that each copy would have sold at full retail when the reality is probably a mix of full retail and various sales and bundles.
Individual resales are fine. They aren't the problem. They're the only legitimate reason for sites like this to exist. The problem comes when people buy a bunch of keys that are ridiculously cheap and sell them back at near retail price. Say a game is in a Humble bundle at the lowest tier. You can buy the bundle for $1 and get a couple of game codes for that. You can then resell those codes on sites like G2A a few weeks later when the bundle's over for nearly the full asking price of other retailers but by being a little bit cheaper you undercut the developer. Sites like G2A have been known to buy up tons of minimum price bundles to do exactly this, totally screwing over indie devs. Even if those bundles were purchased with legitimate credit cards that kind of practice means that the resellers are making way more money than the devs for each of those copies of the game. Does that sound fair to you?
I fully support all Indie and game developers. I've been refusing to pirate games for years because its an industry that I love want to flourish in the future. Same with G2A, I will continue to push negative reviews of G2A towards my friends and people I know. I hope The Know will continue to in the future.
Why Elyse holds da doll?
I'm super poor, and I pinch pennies all year to save up for the big sales like Steam and on developer websites. I am a HUGE Fallout series fan, and I have been anxiously awaiting this Thursday June 23rd when Summer Steam Sale allegedly launches in hopes they have a good deal for Fallout 4 so I can afford my own copy. I've saved up when I can and sometimes pretended the savings don't exist when I'm hungry and broke. While I wait, I depend on the kindness of others to let me play their copy while they're at work. When you love the gaming industry as much as I do, yet you're still broke, you make sacrifices to make it work instead buying stolen goods. Like Bruce pointed out, if you're going to reduce yourself to stealing, go balls to the wall, don't keep paying criminals.
james mustve done something bad.....Elyse doesn't look to happy
FIRE good.... Napster BAD!
I've always avoided these key sellers. I don't trust them with any of my information to begin with, and there has been evidence of shady business for as long as I can remember.
I buy my games from Steam, the occasional Origin, the even more occasional physical copy, or the occasionallier Humble Bundle. I read articles about the money split for retail and Steam a few years back, so I feel like I know where the money is going and I'm fine paying 5 more buckaroos for that. Or I don't make a purchase and keep my money. It's not like I have a hundred games on Steam or on disc to keep my occupied.
What was that game at the 4:50 mark?
The reason why I think used games are perfectly acceptable is because you can never have more used copies than new (in a theoretically perfect world). If a game only sold half a million copies but there were a record 3 million players, then that means only half a million people, at most, bought it new and the developer made all their money off of that initial sale. Gamestop then took a gamble and bought it off the person who didn't want to play it anymore and managed to sell the game again, and probably sold the same game 4-5 more times after the original release date. Or one person sold it to another to recoup some of the revenue they had spent on it. And that (again, theoretically perfect) happened to every game that was sold, whether new or used. There's nothing wrong with the game itself, but if someone doesn't want a game anymore, they don't have to keep the physical copy. Digital purchases have made that point of the argument more appealing, however it also has huge sales which then helps people (like me) buy something as a "new" copy and contribute to the developer while getting it for way less than retail. Most every game I've purchased on PSN has been a digital sale. I've only paid retail for 3 things so far, and even one of those had a sale on the bonus content at the time. Destiny (the season pass was like $10, and I got it before the next gen upgrade promotion was over so I had "2" games), The Taken King, and now Rise of Iron. Everything else has either been on sale digitally, used, or a PS+ free game. On the Xbox side, I've only paid retail for Halo and GTA. Everything else has either been a sale or part of the Games With Gold program. I'm also moving away from physical, even though my hard drive is nowhere near large enough to hold half of my library of games. It's a strange time to be a gamer. Sorry if this seems like I'm rambling. I kinda lost the end point I was trying to make and switched to a different topic...
Napster!!!!
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